Open mczph opened 1 year ago
Immersive Engineering provides CRT compatibility with the engineer's workbench but it has some problems.
https://docs.blamejared.com/1.12/en/Mods/Immersive_Engineering/CraftTweaker_Support/Blueprint
My scripts(tested with orginal and custom blueprints):
import mods.immersiveengineering.Blueprint; Blueprint.addRecipe("components", <minecraft:diamond>*2, [<minecraft:iron_ingot>,<minecraft:gold_ingot>]); Blueprint.addRecipe("Custom Blueprint", <minecraft:diamond>*2, [<minecraft:iron_ingot>,<minecraft:gold_ingot>]);
JEI screen
Both the orginal and the custom blueprint hava dupe bugs(only appear when the output is more than 1).
When you right click or shift+q to throw it,you can get the output item without consuming input items.
https://github.com/LXGaming/Sledgehammer/assets/103164772/c6e9b878-fdf2-411c-904e-82b96571e05e
By the way,the "offset-deserialization" fix looks like it's already built into the mod itself, consider removing it?
Immersive Engineering provides CRT compatibility with the engineer's workbench but it has some problems.
https://docs.blamejared.com/1.12/en/Mods/Immersive_Engineering/CraftTweaker_Support/Blueprint
My scripts(tested with orginal and custom blueprints):
JEI screen
Both the orginal and the custom blueprint hava dupe bugs(only appear when the output is more than 1).
When you right click or shift+q to throw it,you can get the output item without consuming input items.
https://github.com/LXGaming/Sledgehammer/assets/103164772/c6e9b878-fdf2-411c-904e-82b96571e05e
By the way,the "offset-deserialization" fix looks like it's already built into the mod itself, consider removing it?