Open LaG1924 opened 6 years ago
Currently, overdrawing is main reason of low FPS. Occlusion culling should fix this. Minecraft's algorithm looks good.
https://www.khronos.org/opengl/wiki/Vertex_Rendering#Conditional_rendering
Currently, overdrawing is main reason of low FPS. Occlusion culling should fix this. Minecraft's algorithm looks good.