Laavenx / MESWeaponBlacklistGui

MIT License
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Got a CTD #1

Closed festro closed 2 years ago

festro commented 2 years ago

Got a CTD when clicking the blacklist button, crashlog is here

System.Func11[System.String,System.UInt32,System.Boolean,System.Int64,System.String,System.Int32,System.Nullable1[System.Single],VRage.Game.Entity.MyEntity,System.Boolean,System.Boolean,VRage.Game.Entity.MyEntity], instead it's: System.Func12[System.String,System.UInt32,System.Boolean,System.Int64,System.String,System.Int32,System.Nullable1[System.Single],VRage.Game.Entity.MyEntity,System.Boolean,System.Boolean,System.Int64,VRage.Game.Entity.MyEntity] at CoreSystems.Api.WcApi.AssignMethod[T](IReadOnlyDictionary2 delegates, String name, T& field) at CoreSystems.Api.WcApi.ApiAssign(IReadOnlyDictionary2 delegates, Boolean getWeaponDefinitions) at CoreSystems.Api.WcApi.HandleMessage(Object obj) at Sandbox.ModAPI.MyAPIUtilities.SendModMessage(Int64 id, Object payload) at CoreSystems.Api.ApiServer.HandleMessage(Object o) at Sandbox.ModAPI.MyAPIUtilities.SendModMessage(Int64 id, Object payload) at CoreSystems.Api.WcApi.Load(Action readyCallback, Boolean getWeaponDefinitions) at Blacklist.Gui.WeaponDialog.WeaponList() at Blacklist.Gui.WeaponDialog.ListWeapons() at Blacklist.Gui.WeaponDialog.CreateListBox() at Blacklist.Gui.WeaponDialog.RecreateControls(Boolean constructor) at Blacklist.Gui.WeaponDialog..ctor(String caption) at Blacklist.Logic.MainLogic.OnBlacklist() at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiScreenToolbarConfigBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-12-27 04:42:47.993 - Thread: 1 -> Showing message 2021-12-27 04:42:49.798 - Thread: 1 ->
================================== CRASH INFO ================================== AppVersion: 01_199_025 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 437 PCUCount: 368242 IsHang: False GCMemory: 3446 GCMemoryAllocated: 3446 HWAvailableMemory: 12637 ProcessPrivateMemory: 17698 AnalyticId: SE ================================== OFNI HSARC ==================================

2021-12-27 04:42:49.799 - Thread: 1 -> Log Closed

Laavenx commented 2 years ago

I updated weaponcore api should be working now,

festro commented 2 years ago

Ok, thank you.

festro commented 2 years ago

I think the problem is still there as I still seem to be getting the same error when clicking the button. Is there something I need to do on my end?

Laavenx commented 2 years ago

I think weaponcore author updated his api again lol

festro commented 2 years ago

Yeah, I think his mods are the most updated; 80-90% of the time when SE mods get an update it's one of his.

Forge12 commented 1 month ago

Same problem, Is there anyway we can get an update? or A Some guide on how we can fix it ourselves?