When the Camera block records images, it usually gets much slower compared to when it only acquires images without saving them. This can get as bad as dividing the FPS count by two.
This issue is caused by the recording not being parallelized with the acquisition and the processing.
I plan to address it soon, when I start improving the Camera related blocks.
When the Camera block records images, it usually gets much slower compared to when it only acquires images without saving them. This can get as bad as dividing the FPS count by two.
This issue is caused by the recording not being parallelized with the acquisition and the processing.
I plan to address it soon, when I start improving the Camera related blocks.
Weis