Unity has a really weird set of rules. It is using .NET 2.0, but it basically acting as .NET 3.5..... but has the feature set of C# 5. I fixed a bunch of import errors within the Unity branch, such as removing the somevalue?.Invoke() as C# 5 does not support it. Requires merging.
Unity has a really weird set of rules. It is using .NET 2.0, but it basically acting as .NET 3.5..... but has the feature set of C# 5. I fixed a bunch of import errors within the Unity branch, such as removing the
somevalue?.Invoke()
as C# 5 does not support it. Requires merging.