Open ghost opened 3 years ago
Hello,
thank you for your interest in this port. I am currently a major version behind Raylib, but am interested in upgrading it to the latest release. I will look at this hopefully this weekend for you, but no guarantees as I am flat out with some other stuff at the moment.
Okay, look don't rush it is not urgent but just wanted to let you know. Really appreciate your work on this, if you do it sometime it would be good.
Just to say I use your port of Raylib for Go just about everyday and it is great. Basically however some features seem to be missing which would be good to be able to use. The 3 below are ones that I am missing though I am sure there are more. I do understand you might be busy and it might be difficult to add though if you can put on a TO DO list you may have it would be great to have implemented in future. (these are from https://www.raylib.com/cheatsheet/cheatsheet.html)
DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 points, Vector2 texcoords, int pointsCount, Color tint); // Draw a textured polygon
DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
To Reproduce Try and use the functions DrawTexturePoly or DrawPolyLines or GetCharPressed
Expected behavior Something however nothing is possible without the functions :(
go env
ResponseAdditional context Add any other context about the problem here.