I want to add the option to export view space normals and need a new worldToViewNormals matrix in the push constants (see #23).
However, simply adding the matrices to the C++ and shader structs results in a black screen and the following errors:
What am I missing here?
I want to add the option to export view space normals and need a new worldToViewNormals matrix in the push constants (see #23). However, simply adding the matrices to the C++ and shader structs results in a black screen and the following errors: What am I missing here?