Describe the bug
When first implemented the manual RetroAchievements ID feature worked perfectly, however now it sometimes fails without error. This is a regression, rather than an issue on RA's end. If I downgrade my SuccessStory extension to v3.2, the feature works correctly.
To Reproduce
I'm using a copy of the arcade version of Snow Bros. with a hash that matches RetroAchievements. The actual in-game achievements work correctly, however the automatic matching fails. This should be where manually setting the ID comes into play, but entering "12236" into the dialogue box does nothing.
Expected behavior
When I enter "12236", the game should be linked to the matching RetroAchievements set. When the feature was first implemented, it would retain the manually entered value even if the set did not currently have achievements. However now it's always reverting back to 0, which makes me think something isn't being stored properly.
Describe the bug When first implemented the manual RetroAchievements ID feature worked perfectly, however now it sometimes fails without error. This is a regression, rather than an issue on RA's end. If I downgrade my SuccessStory extension to v3.2, the feature works correctly.
To Reproduce I'm using a copy of the arcade version of Snow Bros. with a hash that matches RetroAchievements. The actual in-game achievements work correctly, however the automatic matching fails. This should be where manually setting the ID comes into play, but entering "12236" into the dialogue box does nothing.
Expected behavior When I enter "12236", the game should be linked to the matching RetroAchievements set. When the feature was first implemented, it would retain the manually entered value even if the set did not currently have achievements. However now it's always reverting back to 0, which makes me think something isn't being stored properly.
Extensions log extensions.log