Open EchotheloneMonk opened 3 days ago
I get alot of this
Is this with zombies? Their weapons should never be null, would also be curious to hear what map you experienced this on.
Is this with zombies? Their weapons should never be null, would also be curious to hear what map you experienced this on.
no zombies and on ground zero
This looks more like an error with a bot not spawning with a weapon. Can you actively reproduce it on GZ?
This looks more like an error with a bot not spawning with a weapon. Can you actively reproduce it on GZ?
I have not. It happened only ones and it maybe from my of my set-up (it was set up badly)
will keep an eye out
I've had this on all maps, and also no zombies enabled.
This seems to be when a bot gets "Busy hands" and fail to get out of it.
Ive gotten this plenty of times, made me run out of memory had to remove sains. No zombies, all maps.
How my group got it to happen a couple of times was with large AI group spawns (3-5) that all huddled together and couldn't attack the same target.
no clue if that actually causes it but that is what happened each time they all sat behind a wall and couldnt do anything but only one could.
i got it ones more it shows up ones he got the killing shoot and kept shooting
[Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!]
MMmm, I got this but I don't know if both error are relevant.
[Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!]
[Error : SAIN] [SAIN.BotController.Classes.Squad] : [[addPlaceForCheck().addNewPlaceForCheck().calcGoalForBot()]:] : [System.NullReferenceException: Object reference not set to an instance of an object
at BotCalcGoal.CalcGoalForBot () [0x0003c] in
got in to a fight and log error [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Warning: Unity Log] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!] [Error : SAIN] [SAIN.SAINComponent.Classes.WeaponFunction.Recoil] : [[PatchPrefix().WeaponShot().calculateRecoil()]:] : [Weapon Null!]