Lacyway / SAIN

Full EFT AI Replacement
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NRE after entering Hideout then starting Raid #7

Closed ScidaJ closed 3 days ago

ScidaJ commented 3 days ago

Hello, decided to give this a quick test and my first raid was fantastic. However, after extracting I entered my hideout and immediately the console started flooding with errors. They did not stop, even after leaving the hideout, until I started a raid, at which time a different error popped up in the console, also continuously logging. The raid finished loading in but I couldn't open the Escape menu, and pressing Tab opened my stash, not my in-raid inventory.

1st Error

[Error  :      SAIN] [SAIN.Components.LocationClass] : [[Update().findLocation().parseLocation()]:] : [hideout]

2nd Error

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EFT.Player.get_OnScreen () (at <be9862b1593e41e48ad89bd48723d349>:0)
EFT.Player.get_IsVisible () (at <be9862b1593e41e48ad89bd48723d349>:0)
EFT.Player.VisualPass () (at <be9862b1593e41e48ad89bd48723d349>:0)
EFT.Player.LateUpdate () (at <be9862b1593e41e48ad89bd48723d349>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class410:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Bugged raid inventory screenshot image

I believe this issue is from SAIN but I could be mistaken. All of my mods are up to date to the best of my knowledge, however I have thrown quite a few in there already, but this only started happening after SAIN was added. If any more information is needed please let me know and I will try to provide it as best I can.

ScidaJ commented 3 days ago

Apologies, just noticed that this was already opened and closed as an issue, thank you so much for your work on this, closing now.