Closed LadyCailin closed 4 years ago
Comment by me4502 on 2012-11-12 07:25:12 UTC
MC1220 is already taken, but I like the idea...
Comment by mk2233 on 2012-11-12 13:49:36 UTC
thx that you said this ^^ I have changed the ic name to another who isn't taken yet
Comment by flash2over on 2012-11-19 21:16:58 UTC
Would help me, too. Nice idea! Please add that IC!
Comment by me4502 on 2012-11-20 08:48:07 UTC
So does it only change blocks directly touching it (including diagonal), or does it branch out and change every block in a radius?
Comment by Silthus on 2012-11-21 19:51:22 UTC
It changes every block connected to it, also did work 3d.
Comment by Silthus on 2013-02-01 20:51:29 UTC
Is this still needed or already added? If not I will take a swing at it.
Comment by me4502 on 2013-02-01 21:21:30 UTC
It's still needed
Comment by DeinGehirn on 2013-04-07 14:09:30 UTC
Please add this IC, you can see a Tutorial on Youtube ( http://p-mc.eu/replacer ). You can see, it doesn't replace anything instand, it replaced tick per tick on the Server (Looks better :) ) So please add this IC. -Alex
Comment by pmpmpm on 2013-04-08 16:17:17 UTC
http://wiki.sk89q.com/wiki/CraftBook/MC1228
Try MC1214 =p Good idea though. May be of great use for some systems! (Replace slowly floor by lava, mwahaha)
Comment by me4502 on 2013-04-08 21:36:39 UTC
What are search modes circle and along path exactly?
Comment by DeinGehirn on 2013-04-09 15:33:28 UTC
you can see the mode circle on YouTube ( http://p-mc.eu/replacer ). But i never used the along path mode because i dont know this mode exists^^
Comment by pmpmpm on 2013-04-09 18:57:19 UTC
Is the replacement physic or non-physic?
Comment by DeinGehirn on 2013-04-09 21:36:59 UTC
What r u mean? If you replaced some blocks to gravel/sand, they will falling on the ground. If you replace some blocks to a solid block, they will stay in the air.
Comment by me4502 on 2013-04-09 21:44:25 UTC
He meant will the blocks give a physics update. In the video they didn't, but I think I will
Comment by pmpmpm on 2013-04-09 21:48:20 UTC
What about adding an option for that, on a config line of the sign? If I replace a wall of stone by glass, it'd be a shame to have all the torches fall.
Comment by me4502 on 2013-04-09 22:09:51 UTC
I guess, maybe on the last line where the mode was for FalseBook?
Comment by pmpmpm on 2013-04-09 22:51:02 UTC
Yes, so it would be:
Line 4: ticksBetweenReplacement:SearchMode:Physic(TRUE(default)/FALSE)
Comment by me4502 on 2013-04-09 23:42:03 UTC
I may exclude search mode due to lack of knowledge about them
Comment by pmpmpm on 2013-04-09 23:50:36 UTC
Well, the "Circle" one is pretty simple to understand. I think I'll do some search about this "Along a path" thing.
Edit: Ooookay, so it seems like NOBODY ON THE EARTH knows what this "Along a path" thing means! Great! I think I'll install FalseBook and see for myself... Edit²: Inactive plugin. Super. I hope it will still work.
Comment by me4502 on 2013-04-10 00:14:21 UTC
The plugin won't work on 1.5, it's 1.4.6 IIRC
Comment by pmpmpm on 2013-04-10 00:24:38 UTC
I was trying to make it work on 1.4.7, no success. I don't want to install another server, so let's forget this.
About those "replace modes", what about adding a random one? The IC would check which blocks it has to change, and then change them one by one randomly.
Comment by me4502 on 2013-04-10 00:39:56 UTC
Um... I guess so
Comment by pmpmpm on 2013-04-10 00:52:29 UTC
So, for the search modes..? 0: Immediate 1: Circle 2: Random without connection (any block of the area to change can change at any time) 3: Random with connection (a block change randomly only if one block at least is connected to it)
Those 4 could have great uses... For example, the first to quickly change a room, the second would be amazing to create cool effects (glowstone!), the third to randomly change a floor to lava (yes, I want this one .), and the last to create realistic effects of break/corruption! (Changing grass to mycellium)
Comment by me4502 on 2013-04-10 01:00:58 UTC
The immediate mode is redundant, as the tick change could be just set to 0
Comment by pmpmpm on 2013-04-10 01:28:40 UTC
From a CPU point of view, will it be heavy? If I replace an area of, for example, 15000 blocks? I know it may be a bit too soon to ask this, but if you have an idea of how it will work...
Comment by me4502 on 2013-04-10 01:37:48 UTC
15000 blocks won't work with the IC because I will limit it. The larger the area the more CPU intensive it will be.
Comment by me4502 on 2013-04-11 00:20:40 UTC
It will also be [MC1249]
Comment by me4502 on 2013-04-11 00:47:51 UTC
Comment by pmpmpm on 2013-04-11 00:58:51 UTC
Did you update the wiki? (I can do it if you want, though) Edit: And does it support all modes?
Comment by me4502 on 2013-04-11 01:07:08 UTC
You can update the wiki if you wish. It only supports Circle so far
Comment by me4502 on 2013-04-11 01:22:22 UTC
1977 fixes a few bugs, it is really cool to play around with.
Comment by pmpmpm on 2013-04-11 01:23:22 UTC
Hey, what about making it possible to replace blocks connected to an offset block? (Meaning, not only to the IC block, but to any block specified by an offset)
Edit: The problem is: Where to put the offset? Fourth line?
Comment by me4502 on 2013-04-11 01:37:50 UTC
Fourth line is already filled up. Sadly i don't think an offset is possible with this IC. You could make a fuse to the blocks you want to change though?
Comment by pmpmpm on 2013-04-11 01:39:48 UTC
There's a problem. I tried:
[MC1249] 1:98 20:0
The sign just doesn't change at all, no message to me, nothing. Like for the MC1213, remember? Posting screenshots...
Edit: About the fuse, err... Hard to use. What about an Y offset?
Comment by me4502 on 2013-04-11 01:41:18 UTC
That is incorrect syntax.
[MC1249] 1-98 20:0:0
Comment by pmpmpm on 2013-04-11 01:47:39 UTC
Oh, okay. It's 4am here, that will be my excuse!
Still, the IC doesn't break itself =p
Edit: Lol, link a clock to this new IC with a 20 period for each of them, it's quite funny!
Comment by me4502 on 2013-04-11 01:52:22 UTC
I have fixed it not popping off.
Comment by pmpmpm on 2013-04-11 01:55:05 UTC
Err, there's another problem I think... On the screenshot the black, unconnected wool is affected by the IC too.
Comment by me4502 on 2013-04-11 02:09:39 UTC
Hmm.. That is weird. does that only happen if it is near the IC block?
Comment by pmpmpm on 2013-04-11 02:13:18 UTC
It does it to any block separated of the changing line by only one block of air.
On the screenshot, all the blocks of the center change. The first one to change is the bottom one, the second ones are the one on the left and the one on the right, then it goes up.
Edit: Err... More testing done. It's akward. And hard to describe... Adjacent blocks seem to change only if a line of block is changing, bot not a block alone.
Edit again: Some bugs identified. First, on a line of blocks with a corner:
XXXXX... X X X ...
If you trigger the MC1249 from one extreme of the line, the blocks will advance, but when arriving to the corner, the corner block is updated AFTER the block in diagonal of the block that's changing.
Second, an unconnected block put in a chess knight way will be influenced by the IC. It's really cool-looking, so here's a sugegstion:
What about adding a "block-range" to the IC, on the fourth-line? This block-range would determine the distance a block must be from an influenced block to be influenced too.
Comment by me4502 on 2013-04-15 07:21:02 UTC
Can you try this on build #1993.
Comment by pmpmpm on 2013-04-17 01:42:36 UTC
Tried with build 2000 (sorry for being a bit late), still the same chess knight bug.
Comment by me4502 on 2013-04-17 08:04:50 UTC
Hmm.. I don't even understand how this is possible.
Comment by pmpmpm on 2013-04-17 09:03:05 UTC
It only does it on a plane surface, by the way. It won't play chess vertically.
Comment by me4502 on 2013-04-18 05:31:31 UTC
err.. Even more weird. All locations are handled the same, with no special treatment.
Comment by me4502 on 2013-04-24 06:13:16 UTC
I believe I fixed this in latest build.
Comment by pmpmpm on 2013-06-14 20:05:36 UTC
Everything's working well. Were the other modes added?
There's some weird behavior of this IC when playing with air (ID 0). First, in case of disposition error, it can generate quickly huge balls of material. Luckily a /cb reload stops the IC... (Good reflex I had there, almost destroyed my map ^.^') Plus, in my circuit, sometimes the air-playing replacer doesn't work at all, sometimes it works only for a few blocks and then stops... On when I trigger it off, it sometimes does nothing (good), sometimes generate balls of material (less god).
That's how an idea came: What about adding an arrow (-> or <-) on the sign third line? For example:
3 -> 2: LIFE WHEN POWERED OFF! DIRT TO GRASS YEAH! (damn hippie) 3 <- 2: Death when powered ON! Grass to dirt! (better.) 1 -> 0: Stone turns to air when powered off (imagine this applied to a floor... above lava), but no big balls o'stone when triggered on.
Comment by me4502 on 2013-06-14 21:27:23 UTC
But with that, how does it get reversed? Your talking about a one way stone to air conversion
Comment by pmpmpm on 2013-06-14 23:19:43 UTC
It doesn't get reversed with arrows. If implemented, then you'd have simply not to use arrows and use the traditionnal way.
Comment by me4502 on 2013-06-14 23:37:05 UTC
Oh, so like with set IC's.. Makes sense. I'll work on it soon
CRAFTBOOK-2244 - Reported by mk2233 on 2012-11-11 20:51:16 UTC
[MC1228] - BLOCK-REPLACER
DESCRIPTION http://www.djgemo.de/IC-Wiki/images/IO/1I1O.png
The MC1228 is a selfsearching blockreplacer. It starts to search and replace blocks (connected to the ICblock, even diagonal) whenever the input (the "clock") changes from low to high or vice versa.
SIGN PARAMETERS
INPUTS
OUTPUTS
Edit: I've written a new ic number