Closed SzczurekYT closed 9 months ago
This doesn't work with Fabric right?
This doesn't work with Fabric right?
No, it's just an update to 1.19.4, it's still on quilt. It's a bit funny that now most of the mods is developed for fabric, but still most people run quilt because of the few mods that use it.
how do you package this?
Are you planning on updating to 1.20.1?
Currently probably not, as I don't think I will be updating to 1.20 soon, so I don't have any motivation.
Greetings! Is there any way that this can be modified to work in 1.19.3?
@SzczurekYT, is there any way to build mod by myself? (Dejavu?) Or maybe you can make a release? :)
@SzczurekYT, is there any way to build mod by myself? (Dejavu?) Or maybe you can make a release? :)
Since everyone is asking, here is a build. effective-1.7+1.19.4.zip You need to rename it from .zip to .jar (because github doesn't allow uploading jars in comments). @a-person1908 you have been waiting for this too.
Greetings! Is there any way that this can be modified to work in 1.19.3?
@KiloPetraGames You can try, it may work without any changes, but I don't guarantee that.
Since everyone is asking, here is a build. effective-1.7+1.19.4.zip
But... Isn't it 1.7 version of this mod?
Since everyone is asking, here is a build. effective-1.7+1.19.4.zip
But... Isn't it 1.7 version of this mod?
Uh.. This feels so wrong. I think it's just a wrong number, it might get lost somewhere during porting, but I need to make sure.
Greetings! Is there any way that this can be modified to work in 1.19.3?
@KiloPetraGames You can try, it may work without any changes, but I don't guarantee that.
Dang, doesn't seem to work. Is there a tutorial somewhere on how to build this? Where I can then swap out the game/dependency versions?
Greetings! Is there any way that this can be modified to work in 1.19.3?
@KiloPetraGames You can try, it may work without any changes, but I don't guarantee that.
Dang, doesn't seem to work. Is there a tutorial somewhere on how to build this? Where I can then swap out the game/dependency versions?
Open an issue on my repo and send the error, I can try to help you there, so we don't clutter this PR.
I'll test this and merge it into a new 1.19.4 if it's good. Thanks for the contribution!
I'll test this and merge it into a new 1.19.4 if it's good. Thanks for the contribution!
Great, most of the things should work.
Some dependency stuff changed recently, so make sure to pull the commit I added now.
I also can't build the project, as an error shows up Failed to transform mod metadata file
, but might be just me, as gradle sometimes can get a bit tricky, and It worked before.
Greetings! Is there any way that this can be modified to work in 1.19.3?
@KiloPetraGames You can try, it may work without any changes, but I don't guarantee that.
Dang, doesn't seem to work. Is there a tutorial somewhere on how to build this? Where I can then swap out the game/dependency versions?
Open an issue on my repo and send the error, I can try to help you there, so we don't clutter this PR.
Apologies! I can't see an issues tab on your Repo, is there somewhere else we could communicate?
Greetings! Is there any way that this can be modified to work in 1.19.3?
@KiloPetraGames You can try, it may work without any changes, but I don't guarantee that.
Dang, doesn't seem to work. Is there a tutorial somewhere on how to build this? Where I can then swap out the game/dependency versions?
Open an issue on my repo and send the error, I can try to help you there, so we don't clutter this PR.
Apologies! I can't see an issues tab on your Repo, is there somewhere else we could communicate?
Oops, I forgot it's disabled for forks by default, try now.
Hey, I can’t build this either ( although I am completely unfamiliar on everything about this platform,Git, and Gradle) I learned how to do a build from a comment on a pull request for the Auditory mod on here, and I would like to use the updated 2.1 for 1.19.4, but I’m stuck with your only release for 1.7 because it fails when I try to build it. Maybe someone could tell me what I’m supposed to do? Maybe what worked for auditory won’t work with this, and that’s what’s stopping me. Anyway, please help but no rush
Hey, I can’t build this either ( although I am completely unfamiliar on everything about this platform,Git, and Gradle) I learned how to do a build from a comment on a pull request for the Auditory mod on here, and I would like to use the updated 2.1 for 1.19.4, but I’m stuck with your only release for 1.7 because it fails when I try to build it. Maybe someone could tell me what I’m supposed to do? Maybe what worked for auditory won’t work with this, and that’s what’s stopping me. Anyway, please help but no rush
Looks like the build error fixed itself, I saw gradle downloading new quilt loom versions, so probably quilt loom had a bug.
Looks like the build error fixed itself, I saw gradle downloading new quilt loom versions, so probably quilt loom had a bug.
Yes, Quilt Loom 1.3.2 fixed the Failed to transform mod metadata file
error
it was due to Loom only ever checking for a QMJ5 (which isnt fully implemented) or an FMJ
Looks like the build error fixed itself, I saw gradle downloading new quilt loom versions, so probably quilt loom had a bug.
Yes, Quilt Loom 1.3.2 fixed the
Failed to transform mod metadata file
error it was due to Loom only ever checking for a QMJ5 (which isnt fully implemented) or an FMJ
Thanks for the details.
Been a while since I looked at this. Are the issues you mentionned originally fixed?
Been a while since I looked at this. Are the issues you mentionned originally fixed?
I was absent too. The only issue that I mentioned, is that there is no white flash on ghast ultrakill. It still isn't fixed, and I don't know how to fix that, so you have to do that yourself.
I was absent too. The only issue that I mentioned, is that there is no white flash on ghast ultrakill. It still isn't fixed, and I don't know how to fix that, so you have to do that yourself.
I've tested 1.20 version - water splashes are still pretty broken https://github.com/Ladysnake/Effective/pull/181#issuecomment-1589319597
I was absent too. The only issue that I mentioned, is that there is no white flash on ghast ultrakill. It still isn't fixed, and I don't know how to fix that, so you have to do that yourself.
I've tested 1.20 version - water splashes are still pretty broken #181 (comment)
I see, yes, that's still an issue. I'll try to fix it soon.
Personally still can't build this, as it seems to be failing to find the Lodestone commit you put as the version.
Personally still can't build this, as it seems to be failing to find the Lodestone commit you put as the version.
To test this I did a fresh clone of the 2.x branch with git clone --single-branch -b 2.x-1.19.4 https://github.com/SzczurekYT/Effective
and it built successfully without any issues.
Maybe some cache issues?
Personally still can't build this, as it seems to be failing to find the Lodestone commit you put as the version.
Oh wait, I yeeted my gradle cache and now I have this issue too.
Looks like the build on jitpack failed https://jitpack.io/com/github/Arathain/LodestoneLib-Quilt/70a03b920e/build.log
I love jitpack, I need to get arathain to start publishing Lodestone Quilt on the Ladysnake maven
Can you please make your next minecraft video about kidnapping Arathain until he publishes his libs to some kind of maven repo? Recently I wanted to go back to this PR and finish off it, but broken Jitpack quickly made sure I leave the thing again.
Can relate, ended up publishing the latest version to our repo myself.
I have merged this PR as part of the 1.20.1 update, huge thanks for this.
Also I haven't worked on the mod enough to know how to fix the issue you mentioned (if it's still there), so if you have an idea a PR would be very appreciated =)
Hello I'm back, with an update to 1.19.4 for Effective 2.x All the changes I made are grouped into few big commits that have a description explaining what and why it was changed. (Except from few small ones where I missed something). I recommend taking a look a them and reading the descriptions.
I tested everything from the new showcase video and made sure it works. There is only one thing that is broken - ghast fireball ultrakill, the white particles don't show up, the screen only freezes for these few ticks. I have no idea how to fix, but it's probably something related to changes made to LodestoneLib in 1.19.3/4 version. (The 1.19.3 branch supports 1.19.4, and arathain said he will be updating it to 1.20 soon). Maybe you will know? You probably should take look at ScreenParticleParryRenderEnforcer, as the class it targets got a rewrite and the mixin it's probably not correct now.