Closed sschr15 closed 4 years ago
If PLAYER_AURAS was never set, possibly due to an I/O error, PLAYER_AURAS will be null, and that causes an NPE upon loading a world if left that way. This is meant to prevent that by checking if it isn't null.
null
Good quick fix but #37 additionally moves the aura retrieval to another thread
If PLAYER_AURAS was never set, possibly due to an I/O error, PLAYER_AURAS will be
null
, and that causes an NPE upon loading a world if left that way. This is meant to prevent that by checking if it isn'tnull
.