Ladysnake / Requiem

Revamps Minecraft's vanilla death experience and adds various related mechanics.
https://ladysnake.github.io/wiki/requiem
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Suggestions: Posession time limits #219

Open CStafford-14 opened 3 years ago

CStafford-14 commented 3 years ago

I would like to introduce two game mechanics that would change the experience of possession, soul binding and rejection.

James103 commented 3 years ago

For Soul Binding:

  1. What if there's no way for you to have another player kill you, or no other players are online? Maybe if you are killed by any (not undead) mob that's holding an item that has the Humanity enchantment at the time of death, you would get the same 'respawn as player or remain a demon' message.

For Rejection:

  1. What if the possessed mob is trapped in such a way such that it can't ever naturally die? Maybe have the possessed mob very slowly lose health until you either regain control or until the mob dies and you are ejected.
  2. A variant of Rejection could be that you still retain full control over the possessed mob, in conjunction with the mob being able to fully control itself via its AI.
CStafford-14 commented 3 years ago

You bring up some valid points.As for your point with Soul Binding, you may need to die under the weakness effect as an alternative to the being killed by another player. Additionally, it could be having to die by fire to represent cleansing.Natural deterioration should be a good idea for when in rejection. After about a week in-game, how about adding another level of attrition before the slow death kicks in?