Closed squerol closed 5 years ago
I have a question about enemies speed multiplier... I don't want change anything except this setting (I just wanna boost enemies speed). Sadly, after changing it to any value it just doesn't work in game - enemies are still at normal speed. But when I randomize everything, enemies speed is changed.
Strange. I just tried unchecking everything but enemy anim speed and it still worked. I have no idea why it wouldn't for you. You'll need to post your seed info for me to look into it.
Also, are you sure it didn't work, or did you only test it very briefly and get unlucky? For example, if you put 3x as the desired average multiplier, you can still get enemies that have normal 1x speed, or even slower than normal speeds like 0.5x. So if you only looked at a couple of enemies and they were normal speed, then that's to be expected. But if every enemy in the game was normal speed then that's probably a bug.
Also, is it possible to increase it even further than limit in Your tool? (x3 is maximum).
Yes. I don't intend to increase the maximum above 3x but if you run it from source you can do so.
But note that all the anim speed multiplier is doing is dividing the duration of every animation keyframe by that amount. So if a keyframe originally lasted 9 frames, and you put a 3x multiplier, it would last 3 frames. The minimum duration is 1 frame, so if you put in a 1000x multiplier, it won't actually be 1000x faster. It'll just hit the minimum duration for the keyframe.
Strange. I just tried unchecking everything but enemy anim speed and it still worked. I have no idea why it wouldn't for you. You'll need to post your seed info for me to look into it.
Also, are you sure it didn't work, or did you only test it very briefly and get unlucky? For example, if you put 3x as the desired average multiplier, you can still get enemies that have normal 1x speed, or even slower than normal speeds like 0.5x. So if you only looked at a couple of enemies and they were normal speed, then that's to be expected. But if every enemy in the game was normal speed then that's probably a bug.
Ah, my bad - didn't checked "Enemy Animation Speed" in "Randomization Options" list. I've thought that by not checking any randomizer every enemy in game will be just boosted by this value - not randomized.
Checked only this one box in randomizer list and indeed enemies got some boost. But is it possible to get static value of speed-up? 100% chance of 3x speed (every enemy in game boosted by the same value)?
Yes. I don't intend to increase the maximum above 3x but if you run it from source you can do so.
But note that all the anim speed multiplier is doing is dividing the duration of every animation keyframe by that amount. So if a keyframe originally lasted 9 frames, and you put a 3x multiplier, it would last 3 frames. The minimum duration is 1 frame, so if you put in a 1000x multiplier, it won't actually be 1000x faster. It'll just hit the minimum duration for the keyframe.
Oh ok, I guess 3x will be enough so.
Thank You very much for explainations.
But is it possible to get static value of speed-up? 100% chance of 3x speed (every enemy in game boosted by the same value)?
I'm not planning on adding that as an option. Doesn't feel in the spirit of a randomizer. It's more interesting to not know what to expect for each enemy IMO.
Hello.
I have a question about enemies speed multiplier... I don't want change anything except this setting (I just wanna boost enemies speed). Sadly, after changing it to any value it just doesn't work in game - enemies are still at normal speed.
But when I randomize everything, enemies speed is changed.
So here is my question - is it possible to change "Enemy Anim Speed Multiplier" only? I'm not interested in changing or randomizing anything else. Also, is it possible to increase it even further than limit in Your tool? (x3 is maximum).
Thanks.