LagoLunatic / dsvrandom

Randomizer for DS Castlevania games
MIT License
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[PoR] 1.3 Can not progress #93

Closed Donny-Pandairaz closed 5 years ago

Donny-Pandairaz commented 5 years ago

Seed: RawResistGhoul

It would appear that I can not progress in this seed, as I can not push the box blocking one path and only have two portraits to enter. One being cleared, and the other being inaccessible (see image). This seed used map, boss, character, weapon, effect, etc randomizer options.

https://imgur.com/a/NqNEKd6

LagoLunatic commented 5 years ago

Post your full seed info. The seed alone isn't enough.

Donny-Pandairaz commented 5 years ago

Seed: RawResistGhoul, Game: Portrait of Ruin, Randomizer version: 1.3.0 Selected options: randomize_pickups, randomize_boss_souls, randomize_portraits, randomize_villagers, randomize_enemies, randomize_enemy_drops, randomize_enemy_stats, randomize_enemy_anim_speed, randomize_enemy_tolerances, randomize_equipment_stats, randomize_consumable_behavior, randomize_weapon_behavior, randomize_skill_stats, randomize_skill_behavior, randomize_weapon_and_skill_elements, randomize_shop, randomize_wooden_chests, randomize_weapon_synths, randomize_red_walls, randomize_rooms_map_friendly, experimental_options_enabled, randomize_players, randomize_bosses, rebalance_enemies_in_room_rando, name_unnamed_skills, unlock_all_modes, reveal_breakable_walls, remove_area_names, revise_item_descriptions, fix_luck, no_touch_screen, unlock_boss_doors, remove_slot_machines, add_magical_tickets, always_start_with_rare_ring, menace_to_somacula, dont_randomize_change_cube, por_nerf_enemy_resistances, skip_emblem_drawing, fix_infinite_quest_rewards, always_show_drop_percentages, allow_mastering_charlottes_skills, open_world_map, always_dowsing, gain_extra_attribute_points, summons_gain_extra_exp, randomize_bgm, randomize_dialogue, randomize_player_sprites, randomize_skill_sprites Difficulty level: Normal Shuffling bosses: Replacing boss 81 (Balore) with boss 8B (Behemoth) Replacing boss 8E (Legion) with boss 8F (Dagon) Replacing boss 93 (Brauner) with boss 82 (Gergoth) Replacing boss 8B (Behemoth) with boss 81 (Balore) Replacing boss 94 (The Creature) with boss 86 (Doppelganger) Replacing boss 93 (Brauner) with boss 82 (Gergoth) Replacing boss 84 (Aguni) with boss 8A (Dullahan) Replacing boss 87 (Fake Trevor) with boss 8D (Astarte) Replacing boss 8B (Behemoth) with boss 81 (Balore) Replacing boss 95 (Werewolf) with boss 96 (Medusa) Replacing boss 8C (Keremet) with boss 90 (Death) Replacing boss 96 (Medusa) with boss 95 (Werewolf) Replacing boss 82 (Gergoth) with boss 93 (Brauner) Replacing boss 8F (Dagon) with boss 8E (Legion) Replacing boss 94 (The Creature) with boss 86 (Doppelganger) Replacing boss 83 (Zephyr) with boss 85 (Abaddon) Replacing boss 85 (Abaddon) with boss 83 (Zephyr) Replacing boss 97 (Mummy Man) with boss 98 (Whip's Memory) Replacing boss 90 (Death) with boss 8C (Keremet) Replacing boss 8F (Dagon) with boss 8E (Legion) Replacing boss 91 (Stella) with boss 91 (Stella) Replacing boss 81 (Balore) with boss 8B (Behemoth) Replacing boss 96 (Medusa) with boss 95 (Werewolf) Replacing boss 81 (Balore) with boss 8B (Behemoth) Replacing boss 82 (Gergoth) with boss 93 (Brauner) Replacing boss 91 (Stella) with boss 91 (Stella) Replacing boss 94 (The Creature) with boss 86 (Doppelganger) Replacing boss 8D (Astarte) with boss 87 (Fake Trevor) Replacing boss 8D (Astarte) with boss 87 (Fake Trevor) Replacing boss 90 (Death) with boss 8C (Keremet) Replacing boss 8A (Dullahan) with boss 84 (Aguni) Replacing boss 98 (Whip's Memory) with boss 97 (Mummy Man) Replacing boss 93 (Brauner) with boss 82 (Gergoth) Replacing boss 91 (Stella) with boss 91 (Stella) Replacing boss 82 (Gergoth) with boss 93 (Brauner) Replacing boss 86 (Doppelganger) with boss 94 (The Creature) Replacing boss 95 (Werewolf) with boss 96 (Medusa) Replacing boss 97 (Mummy Man) with boss 98 (Whip's Memory) Replacing boss 8E (Legion) with boss 8F (Dagon) Replacing boss 8A (Dullahan) with boss 84 (Aguni) Replacing boss 94 (The Creature) with boss 86 (Doppelganger) Replacing boss 93 (Brauner) with boss 82 (Gergoth) Replacing boss 8C (Keremet) with boss 90 (Death) Replacing boss 91 (Stella) with boss 91 (Stella) All bosses randomized successfully. Randomizing pickups: Placing main route progression pickups: Placing pickup 01B4 (superjump) at 00-00-08_01 (Entrance) Placing portrait darkacademy at 00-04-0B_01 (Great Stairway) Placing pickup 0178 (owl_morph) at 08-02-03_00 (Dark Academy) Placing portrait burntparadise at 00-0A-0B_03 (Master's Keep) Placing portrait forgottencity at 06-00-01_00 (Burnt Paradise) Placing portrait nationoffools at 04-00-12_00 (Forgotten City) Placing portrait sandygrave at 05-01-06_00 (Nation of Fools) Placing portrait cityofhaze at 03-00-11_00 (Sandy Grave) Placing pickup 017A (speed_up_spell) at 05-01-0E_06 (Nation of Fools) Placing portrait forestofdoom at 01-00-09_00 (City of Haze) Placing pickup 01B3 (double_jump) at 08-02-09_00 (hidden) (Dark Academy) Placing pickup 01B1 (push_cube) at 00-04-0D_08 (Great Stairway) Placing pickup 01B5 (strength_cube) at 01-01-08_00 (City of Haze) Placing portrait 13thstreet at 00-03-07_00 (Great Stairway) Placing pickup 004E (cog) at 02-00-02_01 (13th Street) Placing pickup 0179 (sanctuary) at 00-07-0D_00 (Tower of Death) Placing leftover progression pickups: Placing pickup 01B0 (acrobat_cube) at 00-05-02_0F (Great Stairway) Placing portrait nestofevil at 00-07-0C_01 (Tower of Death) Placing pickup 0177 (toad_morph) at 00-07-01_00 (Tower of Death) Placing pickup 0151 (puppet_master) at 00-05-04_10 (Great Stairway) All progression pickups placed successfully.

LagoLunatic commented 5 years ago

Ah I see, to unlock burnt paradise you have to beat the creature, the normal boss of dark academy. Boss rando will need to update that check to be for the randomized boss of dark academy is instead.