Open IdrisQe opened 5 years ago
Fair enough, I'll put general t/f toggles on my TODO list.
I could probably also port the targeting to its own mod, though ofc it would not have the DS-specific info, like "threat" (and maybe not "action" either, depending). I'll look into it sometime
As it stands currently, trying to disable one or another aspect of the HUD is a headache due to the density of the config file and mod's mechanics in general. It would be nice if in each section there was a "global toggle" switch for said element, so I could change just one "true" to "false" and the whole targeting HUD would vanish while I could keep the detection HUD. Honestly a similar thing for different features in general would be nice, so if one pleased, they could set up a quick and easy "lite mode" to test the mod out and enable and test features individually from there.
(On a sidenote, the targeting HUD feels a lot more like a damage indicators/mmo thing and I feel like it should kind of be a seperate mod than Dynamic Stealth)