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LakeYS
/
blockland-render
A survival horror mod for Blockland that introduces Render, a mysterious entity that haunts the game.
MIT License
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Add a preference for $Pref::Server::RenderMinSpawnDistance
#32
LakeYS
closed
7 years ago
0
Passive attackers affect the detector
#31
LakeYS
closed
7 years ago
0
Loaded shrines count toward the host's brickgroup instead of the actual brick owner
#30
LakeYS
closed
7 years ago
1
Users should be notified if placing a shrine while shrines are disabled
#29
LakeYS
closed
7 years ago
0
Pref to disable lights needs to be implemented
#28
LakeYS
closed
7 years ago
0
When in a shrine's range, Render should be unable to attack instead of disappearing (Requires AI changes)
#27
LakeYS
closed
6 years ago
1
Render attempts to spawn in range of shrines
#26
LakeYS
closed
5 years ago
0
Detector flickers when there are multiple attackers
#25
LakeYS
closed
6 years ago
0
Render can freeze targets that cannot look (even through walls)
#24
LakeYS
closed
5 years ago
1
Render appears to mark frozen targets as 'missing'
#23
LakeYS
closed
4 years ago
0
Shrines do not take effect immediately after being placed
#22
LakeYS
closed
7 years ago
0
AttackC should play on the player instead of client-side
#21
LakeYS
closed
4 years ago
1
Bots/lights cause the map to turn dark in some cases
#20
LakeYS
closed
7 years ago
0
Death icon in chat should be changed so users can tell when Render is killing players
#19
LakeYS
closed
7 years ago
0
Render spawns lights at 0, 0, 0; map turns dark (or bright with shaders off)
#18
LakeYS
closed
5 years ago
1
AI (Movement): Render circles around its destination instead of moving elsewhere or stopping
#17
LakeYS
closed
7 years ago
0
Add explanation for glitch shrines
#16
LakeYS
closed
7 years ago
0
Add a pref to toggle ambient sounds
#15
LakeYS
closed
7 years ago
0
Detectors are not implemented yet
#14
LakeYS
closed
7 years ago
0
Render de-spawns rather than attempting to pursue targets that are out of view
#13
LakeYS
closed
4 years ago
0
In singleplayer/LAN, Render bots are affected by weapons
#12
LakeYS
closed
7 years ago
0
Upon being frozen, players can get stuck behind/inside vehicles if dismounted
#11
LakeYS
closed
7 years ago
0
AI: Cannot locate players that are in a vehicle.
#10
LakeYS
closed
7 years ago
0
AI/Debug: Upon killing a test bot, the AI waits for them to fully de-spawn before proceeding to another target.
#9
LakeYS
closed
4 years ago
0
AI (Observer): If a player aside from the target looks, target them instead
#8
LakeYS
closed
5 years ago
1
Frozen players float unusually and "bounce" in water
#7
LakeYS
closed
6 years ago
1
'Group spawning' needs to be implemented
#6
LakeYS
closed
7 years ago
0
"Observer" bots' disappear time should be based on distance
#5
LakeYS
closed
6 years ago
0
Glitch gun is not removed from player's hand
#4
LakeYS
closed
7 years ago
1
Shrines don't un-register when wanded
#3
LakeYS
closed
7 years ago
2
Daycycle check doesn't work in simple environment mode
#2
LakeYS
closed
7 years ago
0
Render can freeze multiple players at once
#1
LakeYS
closed
7 years ago
0
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