Lakifume / True-Randomization

A new randomizer for Bloodstained: Ritual of the Night
MIT License
13 stars 7 forks source link

Add enemy definable when making custom castle #15

Closed P3rf3ctXZer0 closed 2 years ago

P3rf3ctXZer0 commented 2 years ago

So a simple way you could do this is use a spawn id so example bat would be spawn id 1 and set the grid per room which I am not sure how the rooms are sliced I heard this symphony of the night style 16 by 16 squares. Theoretcially you could grid rooms and allow users to define enemy spawns. I would assume it would start buggy but I am happy to help you test.

P3rf3ctXZer0 commented 2 years ago

(thinking about you might be able to pull definable quickly through console debug) Then its just a matter of adding callbacks. This would slowly open the way to custom things as well but one block at a time. 🌠

Lakifume commented 2 years ago

You mean adding the option to edit room entities ? My map editor only focuses on facilitating the creation of custom room layouts for use with the randomizer. For an editor that allows changing each room's 3d environment use Giwayume's Godot program, you can access it by pressing the Credits button and clicking on the Github link below his name.

P3rf3ctXZer0 commented 2 years ago

No I just want to place entities in the custom rooms but I understand if that is too much I was just hoping for an all in one tool.