For now, it detects if we're in one of the three boss fights that softlock the game in randomizer, and manually ends the boss battle after a delay, to make sure that the player collects the shard
For Glutton Train, it warps the player after ending the fight with a long delay, since the boss is actually considered dead as soon as Zangetsu pulls the mask off, and not when it crystallizes
I didn't include changes such as removing the Craftworks workaround or the enemy_skip_list, since I'm not sure as to how the mod will be used (will it be toggleable? If so, then we still need the workarounds)
Added RandoUtils mod to the repo
For now, it detects if we're in one of the three boss fights that softlock the game in randomizer, and manually ends the boss battle after a delay, to make sure that the player collects the shard
For Glutton Train, it warps the player after ending the fight with a long delay, since the boss is actually considered dead as soon as Zangetsu pulls the mask off, and not when it crystallizes