New localization keys have been added and will need to be covered in fr_fr. They are as follows:
emi.category.aurorasdeco.woodcutting
emi.category.aurorasdeco.exploding
tag.aurorasdeco.small_log_piles
tag.aurorasdeco.stumps
tag.aurorasdeco.shelves
tag.aurorasdeco.benches
tooltip.aurorasdeco.emi.as_item_entity
The "as_item_entity" key displays when the input item of an Exploding recipe is hovered, telling the player that the item needs to be dropped in-world for the recipe to function.
In the future I would like to have a fancier Exploding recipe display (including a fake lit tnt entity and a fake item entity) to communicate this with more clarity and brevity, but I just wanted to have a minimum viable product ready.
What this PR includes
Details of note
New localization keys have been added and will need to be covered in fr_fr. They are as follows:
The "as_item_entity" key displays when the input item of an Exploding recipe is hovered, telling the player that the item needs to be dropped in-world for the recipe to function. In the future I would like to have a fancier Exploding recipe display (including a fake lit tnt entity and a fake item entity) to communicate this with more clarity and brevity, but I just wanted to have a minimum viable product ready.