Open LambdAurora opened 2 years ago
On typhas/cattails/bulrushes - They could rarely drop a potato (as typhas have what are effectively a potato in their roots, and can be baked like one). In terms of crafting, typha has been used for fiber, paper, and thermal insulation (inc stuffing for life jackets).
if you remove the flowering part, you can eat the shoots. Maybe breaking typha without shears could split it apart into differently-useful pieces (some vanilla)?
In terms of decorations specifically, typha has been used for weaving (baskets, rafts, etc)
I guess this means we should make cattails growable? I'm not entirely sure how to approach all of those things yet. I know that for fiber stuff I kinda wanted to add flax later on too.
What I would like to do is drop the flowering part as some kind of seeds to plant them back, and if you dare to eat it while it has seeds it would cause a shower of particles along some damage.
I feel like if you make them spreadable using bonemeal, and replanatable using shears, you don't have to make them growable. But it's an option!
On Mon, 22 Aug 2022, 8:04 pm LambdAurora, @.***> wrote:
I guess this means we should make cattails growable? I'm not entirely sure how to approach all of those things yet. I know that for fiber stuff I kinda wanted to add flax later on too.
What I would like to do is drop the flowering part as some kind of seeds to plant them back, and if you dare to eat it while it has seeds it would cause a shower of particles along some damage.
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I feel like if you make them spreadable using bonemeal, and replanatable using shears, you don't have to make them growable. But it's an option!
The idea behind making them growable is the part that holds the seeds can be eaten before it gets matured. So I'm not sure.
I like the idea of spreadable, that's an approach I already took with the duckweed, but this is a double-block tall plant, which I'm bit scared it would make awkward to make spreadable, while if you have a state that starts as a 1-block tall plant it could work better.
I have several ideas (I'm Sria-72 from CurseForge) One of them is to add like root blocks coming out of the water in shallower places.
You could also add a new flower to the swamp that spawns on land. Maybe an Iris?
Also, for the coniferous swamp, you could make something like BOP's Muskeg biome but less cold. Maybe less green grass and less foliage.
Swamp Revamp
Aurora's Decorations has its own optional take on the swamp, which can be enabled by using the provided data-pack.
This issue serves as a place to voice ideas and inspiration to attempt and make a very cool swamp biome!
Current Ideas to Implement
Freshwater Swamp
The idea is to redo the current swamp into a more appealing freshwater swamp!
Coniferous Swamp?
This would introduce an entirely new swamp biome in colder areas, like the mangrove swamp in the hotter areas!
This could introduce the Tamarack tree which is a pine tree that actually loose its needles for the winter (and is yellow in the autumn!). Would be a fun new kind of tree with yellow-ish leaves (or well, pines), very original compared to lot of other modded trees.
More Ideas?
If you have ideas related to swamps please voice them! While this mod is mainly my own take on things, getting inspiration and ideas are always nice and result in better environments!