This PR creates a mixin into Indium's TerrainRenderContext#bufferQuad, making the quad light also use LDL's lightmap values, which solves both:
flat side of doors and hoppers not dynamically lighting (#185)
flat lighting not working (#199?)
With the nature of how this mixin works, it unfortunately requires a compile-time dependency on Indium, unless someone can figure out a way to avoid that entirely.
Issues: #185, #212
This PR creates a mixin into Indium's
TerrainRenderContext#bufferQuad
, making the quad light also use LDL's lightmap values, which solves both:With the nature of how this mixin works, it unfortunately requires a compile-time dependency on Indium, unless someone can figure out a way to avoid that entirely.