The dynamic lighting has difficulty crossing chunk borders with sodium installed. It leaves an ugly shadow, and takes about a second for it to realize it is meant to be lighting the area. In further testing, I discovered that disabling the "Alyways Defer Chunk Updates" option in sodium fixed it, but turning that setting off reduced my fps by 85%. (Unplayable) Fancy setting was on (for lambdylights).
Steps to reproduce the behavior:
Enter the game with just sodium, and lambdylights (and fabric api and modmenu ofc).
Enter any world, and walk across a chunk border while its dark, and you are holding a light.
Expected behavior
Light would simply act as normal, and not have that weird visual bug, where its only lighting up the chunk you are in.
The dynamic lighting has difficulty crossing chunk borders with sodium installed. It leaves an ugly shadow, and takes about a second for it to realize it is meant to be lighting the area. In further testing, I discovered that disabling the "Alyways Defer Chunk Updates" option in sodium fixed it, but turning that setting off reduced my fps by 85%. (Unplayable) Fancy setting was on (for lambdylights).
Steps to reproduce the behavior:
Expected behavior Light would simply act as normal, and not have that weird visual bug, where its only lighting up the chunk you are in.
Screenshots https://imgur.com/a/ymBM4r3
Desktop (please complete the following information):