Closed catgirldoll closed 12 months ago
Same here; other that want to +1 can use the thumbs up to do so on t his comment.
Sadly, I have to say it's expected behavior without Sodium.
The mod severely relies on chunk rebuilding to update the light levels, which asks the game to re-generate the entire chunk geometry. Which takes time and can get very noticeable with mods like this. This mod doesn't optimize in anyway chunk rebuilding. Your only hope is to wait for Sodium.
Ah, that makes sense. The complete lack of emitted light from held items even while standing still should perhaps be a separate issue then!
https://github.com/Kroppeb/sodium-fabric is a Sodium 1.0 port to 1.17 including a bunch of new code which will feature in Sodium 2.0. It's effectively a proof of concept build, but may work for the purpose of optimizing chunk rebuilding. I'll test it later and update this!
Edit: it does indeed reduce the LDL frame time spikes to playable levels.
The current sodium build works fine for me
The current sodium build works fine for me
The issue report is regarding 1.17, which to date has no official Sodium builds
The current sodium build works fine for me
The issue report is regarding 1.17, which to date has no official Sodium builds
I know. The currect (self compiled) version works fine
Running with Kroppeb Sodium fork completely fixes the issue. It's only a game of patience waiting for Sodium to release for 1.17 then.
I have this issue on 1.17, even with the sodium beta and starlight installed.
I have this issue on 1.17, even with the sodium beta and starlight installed.
That lag is way less then without sodium
Keep in mind my baseline fps are about 200, and snessim's were about 60, so the peaks scale down accordingly, and realistically I don't think peaks down to 30fps with a baseline of 200 are normal.
Things are looking great in combination with Sodium B3
Sadly, I have to say it's expected behavior without Sodium.
The mod severely relies on chunk rebuilding to update the light levels, which asks the game to re-generate the entire chunk geometry. Which takes time and can get very noticeable with mods like this. This mod doesn't optimize in anyway chunk rebuilding. Your only hope is to wait for Sodium.
even with sodium i get very bad fps stuttering (feels like 30fps, very unpleasant.) when moving while holding a torch. setting it to "fast" or "fastest" helps a little, but all it does is make the fps stutters happen slightly less often. i don't understand why this has to cause so much fps stuttering.
in 1.16.5 with Iris and the sodium fork that comes with it there are no issues, but in 1.17.1 with the same setup, so Iris+sodium it does have this issue on my end. This is with overpowered hardware aswell. https://spark.lucko.me/PuNMxAeo0L https://youtu.be/URgbUliCOpQ
The performance issues should be minimized with latest commits.
Even with sodium installed the issue persists. The weird thing is my frame times are actually much faster with shaders enabled then with shaders disabled.
Bump for issue persists.
Describe the bug When holding an item which produces light and moving, the client experiences massive frametime spikes and no light is visibly cast. When not moving, the frametimes return to normal.
To Reproduce Steps to reproduce the behavior:
Screenshots While moving While idle
Desktop: