Closed sylv256 closed 10 months ago
This should probably have a "question" tag.
Please test this version of the mod: https://cdn.discordapp.com/attachments/734888845346078741/924456425823039528/lambdynamiclights-2.1.1limitless1.18.jar
It removes one limiter, since I do not have any displays with a framerate higher than 60Hz, I cannot test myself.
A friend tested the fix and it appears to fix it, and it doesn't seem to decrease performances, so the fix will be applied for next release.
I've been running the limitless jar in my modpack and it persists unless I turn on "defer chunk updates" in sodium's options. This effectively eliminates the stutter while holding an item with dynamic lighting enabled.
Tried to capture a video but it doesn't really do it justice. https://youtu.be/QDR1IVlv7Gc
You could disable Defer Chunk Updates if you do have Sodium, however you would start to see some noticeable frame drops. On the other hand, you could leave it on and increase the Chunk Update Threads so it can update more frequently.
Just copying over what I mentioned in my duplicate issue and adding some more info.
I'm running on the 2.1.0 on 1.18.2 with iris and sodium here. Here's some frame timings, all are walking.
No Lantern
Lantern
Lantern + "Always Defer Chunk Updates" The frametimes here are better, but visually I can see that the lighting updates themselves are not every frame.
Moving onto the "Limitless" version
No Lantern
Lantern It feels like there's a microstutter here, but it doesn't hurt my eyes nearly as much as 2.1.0 - this one just feels like the game is microstuttering like a normal game would.
Lantern + "Always Defer Chunk Updates" Smoothest of the lot. Definitely an improvement.
I think this squarely fixes the issue described here, however there's something about playing this way that still makes me feel a little bit like i'm staring at a flourescent light - way less than before, but still a touch. It could be possible that my machine just isn't up to scratch, or there's some completely seperate nigh-insolvable minor lighting flicker issue. I really can't tell.
Describe the bug
At around 120 to 144 Hz, dynamic lights (such as torches) begin to stutter when in motion. I assume this is because dynamic lights update below the refresh rate. Apparently it's because dynamic lights update extremely slowly. This is especially noticeable at 120 Hz and higher. Is there a better way to update lights than rebuilding chunks every single time there's a dynamic light update?
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The refresh rate of dynamic light updates should at least the monitor's refresh rate.
Demonstration
https://www.dropbox.com/s/t0eyzw76z0e15ee/2021-12-18%2020-11-48.mp4?dl=0 (make sure to download the video so it plays at 144 Hz)
Desktop (please complete the following information):
Additional context
You must have a 144 Hz or higher monitor to test this!