Lambda11 / let-me-fish

TERA-proxy module that mass-auto-fishes fishes, auto-crafts bait when out of bait, and auto-dismantles fish when inventory gets full
27 stars 22 forks source link

Not Auto-Dismantling and Auto-Crafting when out of bait after Patch(SEA) #28

Closed Tamaou closed 5 years ago

Tamaou commented 5 years ago

Hi, After the patch on SEA, I have reconfigured everything by putting in the new opcodes for SEA and also changing the S_INVEN due to Caali-Proxy, I am able to get the contract id for dismantling after clicking on the dismantle button and if i leave it alone after it runs out of bait it does not begin auto-dismantling or auto-craft(tried with enough amount of fillet to craft) the character just stands there idle and no error is prompt for both proxy and in-game. Please help. Thank you !

dikypart255 commented 5 years ago

Can you gift me new opcode? Please

Tamaou commented 5 years ago

the new opcode for SEA :

C_END_FISHING_MINIGAME = 50168 C_START_FISHING_MINIGAME = 58013 S_FISHING_BITE = 29236 S_START_FISHING_MINIGAME = 57576 C_RQ_ADD_ITEM_TO_DECOMPOSITION_CONTRACT = 53131

dikypart255 commented 5 years ago

Thankss

dikypart255 commented 5 years ago

Just edit in protocol.344305 map right?

dikypart255 commented 5 years ago

Still error like this

ERROR: Error: [dispatch] hook: unmapped packet "S_START_FISHING_MINIGAME" at Dispatch.createHook (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:233:23) at Dispatch.hook (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\index.js:301:21) at Module.hook (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\node_modules\tera-proxy-game\lib\connection\dispatch\module.js:87:32) at Hook (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\mods\let-me-fish-master\index.js:707:18) at start (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\mods\let-me-fish-master\index.js:486:3) at $none (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\mods\let-me-fish-master\index.js:88:5) at String.subCommandHandler (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\mods\command\index.js:263:16) at CommandBase.exec (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\mods\command\index.js:183:16) at hookCommand (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\mods\command\index.js:61:30) at Object.CommandBase.mod.hook.event [as callback] (C:\Users\kina\AppData\Local\Programs\CaaliTeraProxy\mods\command\index.js:71:29)

Tamaou commented 5 years ago

Sorry my bad, your opcode for C_RQ_ADD_ITEM_TO_DECOMPOSITION_CONTRACT is correct after i run it again, I have edited my code. If you are still having issue with S_START_FISHING_MINIGAME, it means that the place that you change your opcode is wrong.

dikypart255 commented 5 years ago

do we have to edit all protocols with the new opcodes? Regarding the protocol location, should all protocols be moved into the maps folder? or just move and place the protocol file for the SEA server?

Ulquio262 commented 5 years ago

just put your OP Codes in the new "345891" protocol file and u should be good to go

dikypart255 commented 5 years ago

Ah oke thankss

cepyindra commented 5 years ago

@Ayaksha sir how can i fix the S_INVEN error ? i have same problem about this.

pawpawpon commented 5 years ago

@kath19x yeah i have same problem. i cant even craft bait

dikypart255 commented 5 years ago

Yeah my problem now ita S_INVEN

dev8213 commented 5 years ago

for S_INVEN error / cant auto dismantle / cant auto create bait edit index.js and search for S_INVEN (index.js inside let me fish master folder) u will find S_INVEN', 17, event => change 17 to 18 save and start proxy

cepyindra commented 5 years ago

where is the index.js? so many index.js in proxy folder. which folder ?

dev8213 commented 5 years ago

index.js inside let me fish master folder

pawpawpon commented 5 years ago

still cant auto craft bait and dismantle

Lambda11 commented 5 years ago

updated inven and opcodes folder, can't test it tho

ghost commented 5 years ago

still not crafting.

Tamaou commented 5 years ago

@Lambda11 , Hi I have tested your updated code, The problem is the same as what i had, After running out of bait, it will not auto-dismantle -> auto-craft. It will stand there idling without any error being prompt in-game chat or at the proxy side. Also i have tried to craft 1 time bait, afterwards it will automatically craft to its limit and prompt the system message saying "Crafted to the fullest, lets fish again!" so i guess the code skipped off the 1st part and straight jump to the 2nd part which crafted fullest that's why it is unable to auto-craft.

SirBepis commented 5 years ago

^ Proxy is working,you can autofish yes,things is you don't automatically craft baits once you are out and also you don't auto dismantle fishes.

Lambda11 commented 5 years ago

Last update have been tested to fully work on new EU,

see installation part of readme how to put new opcodes to needed place once again