Currently this entire setup is rigged for SpriteBatching tiles, it would be nice there was at least basic support for sub-cell/tile independent rendering of 9patch or tiles and support for variable point sized fonts.
This would allow easier rendering of UI elements, floating text indicators and tooltips.
Currently this entire setup is rigged for SpriteBatching tiles, it would be nice there was at least basic support for sub-cell/tile independent rendering of 9patch or tiles and support for variable point sized fonts.
This would allow easier rendering of UI elements, floating text indicators and tooltips.