when deleteEveryEndpoint is called, it should suspend drawing, because
otherwise it forces a repaint after every deletion. in the load test this can
result in what took 2.5 seconds to draw taking 42 seconds to discard.
Original issue reported on code.google.com by simon.po...@gmail.com on 25 Jul 2012 at 10:34
Original issue reported on code.google.com by
simon.po...@gmail.com
on 25 Jul 2012 at 10:34