Lameguy64 / PSn00bSDK

The most powerful open source SDK for the PS1 (as far as open source PS1 SDKs go). Not recommended for beginner use.
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How to run the demos on a real playstation? #48

Closed DelilahHoare closed 2 years ago

DelilahHoare commented 2 years ago

I used mkpsxiso to create bin/cue files of the balls demo, with SCEA licence data (because it uses an NTSC video mode; I initially tried without any licence data which didn't work either), and I can run it in PCSXR, but when I burn it to a CD-R and try to run it on my PAL Playstation using tonyhax, it just hangs on "Starting". Any idea what I'm missing?

iso.xml


<iso_project image_name="balls.bin" cue_sheet="balls.cue">

    <track type="data">

        <identifiers
            system          ="PLAYSTATION"
            application     ="PLAYSTATION"
            volume          ="PSN00BSDK"
            volume_set      ="PSN00BSDK"
            publisher       ="MEIDOTEK"
        />

        <license file="license_data.dat"/>

        <directory_tree>

            <file name="system.cnf" type="data" source="system.cnf"/>
            <file name="balls.exe" type="data" source="balls.exe"/>

            <dummy sectors="1024"/>

        </directory_tree>

    </track>

</iso_project>

system.cnf

BOOT=cdrom:\balls.exe;1
TCB=4
EVENT=10
STACK=801FFFF0
DelilahHoare commented 2 years ago

Nevermind, I was hoping I had just missed some part of the ritual to make a working playstation image, but it looks like this is a bug, and not one in this project.