Open VityaSchel opened 1 month ago
I guess I should start with building toolchain myself https://github.com/Lameguy64/PSn00bSDK/blob/master/doc/toolchain.md and then the sdk itself https://github.com/Lameguy64/PSn00bSDK/blob/master/doc/installation.md#building-from-source
Update: I'm trying to build gcc but getting "too many errors emitted, stopping now". I tried
make CFLAGS="-w -Wno-error -fmax-errors=0" CXXFLAGS="-w -Wno-error -fmax-errors=0" -j 4
no flags help, it still stops make after 20 errors
Upd2: I tried gmake and it looks like it worked for a second but then I have another error:
ld: symbol(s) not found for architecture arm64 clang++: error: linker command failed with exit code 1 (use -v to see invocation)
when installing
so I gave up
I managed to install mipsel-none-elf (binutils and gcc parts) from this project https://github.com/grumpycoders/pcsx-redux/blob/main/src/mips/psyqo/GETTING_STARTED.md#macos
It works and I can finally run mipsel-none-elf-gcc. After copying all bin executables from
/opt/homebrew/Cellar/mipsel-none-elf-gcc/14.2.0/bin
and /opt/homebrew/Cellar/mipsel-none-elf-binutils/2.43/bin
to psn00b SDK's bin folder and running make on one of the examples I still get error:
cmake -S . -B ./build -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=/Users/hloth/Documents/PSn00bSDK-0.24-Linux/lib/libpsn00b/cmake/sdk.cmake
-- The C compiler identification is unknown
-- Detecting C compiler ABI info
CMake Warning (dev) at /opt/homebrew/Cellar/cmake/3.30.4/share/cmake/Modules/GNUInstallDirs.cmake:253 (message):
Unable to determine default CMAKE_INSTALL_LIBDIR directory because no
target architecture is known. Please enable at least one language before
including GNUInstallDirs.
Call Stack (most recent call first):
/Users/hloth/Documents/PSn00bSDK-0.24-Linux/lib/libpsn00b/cmake/internal_setup.cmake:8 (include)
/Users/hloth/Documents/PSn00bSDK-0.24-Linux/share/psn00bsdk/examples/graphics/fpscam/build/CMakeFiles/CMakeScratch/TryCompile-OA9Q77/CMakeLists.txt:3 (project)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Detecting C compiler ABI info - failed
-- Check for working C compiler: /Users/hloth/Documents/PSn00bSDK-0.24-Linux/bin/mipsel-none-elf-gcc
CMake Warning (dev) at /opt/homebrew/Cellar/cmake/3.30.4/share/cmake/Modules/GNUInstallDirs.cmake:253 (message):
Unable to determine default CMAKE_INSTALL_LIBDIR directory because no
target architecture is known. Please enable at least one language before
including GNUInstallDirs.
Call Stack (most recent call first):
/Users/hloth/Documents/PSn00bSDK-0.24-Linux/lib/libpsn00b/cmake/internal_setup.cmake:8 (include)
/Users/hloth/Documents/PSn00bSDK-0.24-Linux/share/psn00bsdk/examples/graphics/fpscam/build/CMakeFiles/CMakeScratch/TryCompile-KKVl9H/CMakeLists.txt:3 (project)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Check for working C compiler: /Users/hloth/Documents/PSn00bSDK-0.24-Linux/bin/mipsel-none-elf-gcc - broken
CMake Error at /opt/homebrew/Cellar/cmake/3.30.4/share/cmake/Modules/CMakeTestCCompiler.cmake:67 (message):
The C compiler
"/Users/hloth/Documents/PSn00bSDK-0.24-Linux/bin/mipsel-none-elf-gcc"
is not able to compile a simple test program.
It fails with the following output:
Change Dir: '/Users/hloth/Documents/PSn00bSDK-0.24-Linux/share/psn00bsdk/examples/graphics/fpscam/build/CMakeFiles/CMakeScratch/TryCompile-KKVl9H'
Run Build Command(s): /usr/local/bin/ninja -v cmTC_0f2a1
[1/2] /Users/hloth/Documents/PSn00bSDK-0.24-Linux/bin/mipsel-none-elf-gcc -DNDEBUG=1 -DPSN00BSDK=1 -I/Users/hloth/Documents/PSn00bSDK-0.24-Linux/lib/libpsn00b/cmake/../../../include/libpsn00b -g -Wa,--strip-local-absolute -ffreestanding -fno-builtin -nostdlib -fdata-sections -ffunction-sections -fsigned-char -fno-strict-overflow -fdiagnostics-color=always -msoft-float -march=r3000 -mtune=r3000 -mabi=32 -mno-mt -mno-llsc -O2 -o CMakeFiles/cmTC_0f2a1.dir/testCCompiler.c.obj -c /Users/hloth/Documents/PSn00bSDK-0.24-Linux/share/psn00bsdk/examples/graphics/fpscam/build/CMakeFiles/CMakeScratch/TryCompile-KKVl9H/testCCompiler.c
FAILED: CMakeFiles/cmTC_0f2a1.dir/testCCompiler.c.obj
/Users/hloth/Documents/PSn00bSDK-0.24-Linux/bin/mipsel-none-elf-gcc -DNDEBUG=1 -DPSN00BSDK=1 -I/Users/hloth/Documents/PSn00bSDK-0.24-Linux/lib/libpsn00b/cmake/../../../include/libpsn00b -g -Wa,--strip-local-absolute -ffreestanding -fno-builtin -nostdlib -fdata-sections -ffunction-sections -fsigned-char -fno-strict-overflow -fdiagnostics-color=always -msoft-float -march=r3000 -mtune=r3000 -mabi=32 -mno-mt -mno-llsc -O2 -o CMakeFiles/cmTC_0f2a1.dir/testCCompiler.c.obj -c /Users/hloth/Documents/PSn00bSDK-0.24-Linux/share/psn00bsdk/examples/graphics/fpscam/build/CMakeFiles/CMakeScratch/TryCompile-KKVl9H/testCCompiler.c
mipsel-none-elf-gcc: fatal error: cannot execute 'cc1': posix_spawnp: No such file or directory
compilation terminated.
ninja: build stopped: subcommand failed.
CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
CMakeLists.txt:6 (project)
-- Configuring incomplete, errors occurred!
So look at this line: mipsel-none-elf-gcc: fatal error: cannot execute 'cc1': posix_spawnp: No such file or directory
. I tried googling it but couldn't find anything.
My guess is that sdk.cmake is built specifically for linux, thus asking for cc1 or posix_spawnp or whatever else is exclusive to linux and not available on macos, won't work
So I guess I should compile the sdk.cmake somehow for macos? I will try https://github.com/Lameguy64/PSn00bSDK/blob/master/doc/installation.md#building-from-source
Still getting the same error when trying to compile psn00b sdk: posix_spawnp: No such file or directory
Please release binary files for building with psn00bsdk on macos, it appears that everything is good until build process uses binary files such as mipsel-none-elf-gcc which obviously results in
zsh: exec format error
since binary files are for linux, not arm mac Can you guide me to the right direction there?