Closed ssalvate closed 3 years ago
Got it working, great plugin btw, very helpful
Hi and thanks. Glad someone appreciates my efforts :-) . What was wrong, did you have to generate a new release for 3.2.3 or some error with the plugin?
Ya, definitely appreciated XD. Im not 100% sure what fixed it but i went through the documentation to make sure I had everything, which I did,(downloaded the newest java jdk anyways) but I think what got it working was building with custom template checked without the plugin checked. Then build with the plugin checked. I think it may have been trying to complie too many things at once with both at the same time?
Also as someone who just experience trying to add your plugin as a newbie, I think it would be helpful to explain a little more what files you need from the .zip to get it working. After getting the example project running I was confused about what to do with that second folder in the zip.("GodotGetImagePlugin") I ended up just copying the aar and gdap from the example folder into my project + ur main(gd, tscn) to make sure my project would build with the plugin working.
You cloned the whole project? You should have unziped the zip from release folder. GodotGetImagePlugin is used if you wish to generate a new .aar from scratch. I made a release for Godot 3.2.3 but have not tested it yet. look in the release folder for the zip.
I see it
Hi, I would love to be able to use the feature of this plugin, (picking a file from the gallery etc), but I am having trouble. I havent used a plugin for Godot before so I am unsure if I am doing it right. Would love some help if you were to see this thanks. Before trying to export with custom template I had it working to export to android. I tried following the steps I could find to do a custom export. Godot stops responding when I try to export so I do not know what the errors could be.