the disassembly tools generate .byte 0's and .word 0's whenever they detect an ALIGN n where n is greater than 4. It makes sense that you wouldn't really need to align to anything more than a word in the GBA architecture, but ALIGN 0x10 (or .balign 0x10, 0x00) would modify the data that came before it, instead of padding with zeros
the disassembly tools generate .byte 0's and .word 0's whenever they detect an ALIGN n where n is greater than 4. It makes sense that you wouldn't really need to align to anything more than a word in the GBA architecture, but ALIGN 0x10 (or .balign 0x10, 0x00) would modify the data that came before it, instead of padding with zeros