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:sailboat: LandSandBoat - a server emulator for Final Fantasy XI
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Elemental Magic damage problem and/or Magic Pot Magic Defense trait problem #1261

Closed killeonP closed 1 month ago

killeonP commented 2 years ago

Additional Information (Steps to reproduce/Expected behavior) : I have noticed that BLM spells are doing less damage than before and considerably less against Magic Pot type mobs. I just did a quick test in Ru'Aun Gardens against a Decent Challenge Sprinkler and couldn't kill it in one volley of FOURTEEN Elemental Seal'd Thunder IV! I slept it first, then silenced and dispelled any buff. It did NOT use move to gain Magic Shield effect.

My 14 BLM/RDM aren't the best but they are lv75, have capped Elemental Magic skill, 8/8 Elemental Magic skill, 5/5 Lightning Magic Potency, 5/5 Elemental Magic Accuracy, and a combination of Jupiter's/Thunder/Iridal staves.

The damage looked at such: 239 points of damage. 117 points of damage. 248 points of damage. 231 points of damage. 231 points of damage. 258 points of damage. 244 points of damage. 256 points of damage. 261 points of damage. 243 points of damage. 248 points of damage. 260 points of damage. 233 points of damage. 243 points of damage.

Those damage can't be right (I'm hoping not) even if the Pots have a +50% Magic Defense Boost as noted in wiki. Thank you.

RAIST5150 commented 2 years ago

Somethings sounds considerably off in your environment.

Not sure what it could be, but just doesn't sound right, as I was getting numbers close to that earlier today with lower tiered spells on 75/76 RDM/DNC rigged strictly for dual wield melee and Savage Blade spamming. This was on xiweb, which was synched with base this past weekend.

RAIST5150 commented 2 years ago

RDM_T3_Groundskeeper May be something specific to magic pots.

Just hopped on that same setup and a Fire 2 landed for 136 on an EM groundskeeper just now on that same set up.

Restored some MP and went after a T Groundskeeper after munching a Coeurl Sub. 76 RDM/DNC, in TP gear, leaving me with 75 INT afterwards. Landed Thunder III for 291 damage... on Earthsday.

N3ckB3ard commented 2 years ago

I wanted to add in some more information on this topic if it is helpful. We have a command to check the mobs stats (!checkstats) my command will look different from yours as I just added in more checks for stats and res.

Sprinkler: image

Groundskeeper: image

RAIST5150 commented 2 years ago

at first glance, Not sure of their base stats, but looks like -50 Magic damage taken?

(family ID 175 listing in the mob family mods SQL shows two entries, one for 50 (guessing it is for blunt) and -50 magic damage taken)

INSERT INTO mob_pools VALUES (3744,'Sprinkler','Sprinkler',175,0x00009C0100000000000000000000000000000000,4,5,7,240,100,0,1,0,0,0,0,0,323,133,0,0,36,0,0,175,175);

EDIT: N3ckB3ard beat me to it.... those stats say a lot... 93 INT, 60MDB, 265 M-EVA.

TeoTwawki commented 2 years ago

correct. when I created the resist table I used existing values that were sitting in mob_family system. No checking if those were wrong took place, as I was there to move them to their own table only. I'm sure plenty is incorrect. See #436 And #1046

Also:

[7:31 PM] mr_seatbelt: I just killed HQ turtle using bind and Drain. Drain is by far the most powerful offensive spell now. [7:32 PM] mr_seatbelt: Drain will do 400 damage. Tier 4 nukes will only do 100-200.

its not just pots. :(

TeoTwawki commented 2 years ago

on stock project we have !getstats but I never completed my plan to have subcommands (doing every possible stat results in a LOT of chatlog spam, and each message is its own packet)..Pr's to put stat groups into subcommands welcome.

Xaver-DaRed commented 2 years ago

Some more info would still be needed. For instance, what setting are you using for damage calculations? I ask becouse since you mentioned your BLM army is Lvl 75, it wouldnt be out of the question to expect said setting to be using era values.

Another thing to note about sky pots, just to add to the conversation. I just nuked several times with thunder IV in retail said pots with a lvl 99 blm/rdm with (very shitty) lvl 75 gear and was hitting for about 400 dmg.

RAIST5150 commented 2 years ago

TBH, I never really used much magic on pots anyway, other than enfeebles/Aspir/Drain. So I never noticed any issues with them when I was bringing my mages through there.

Typically focused on exploiting their blunt weakness when I could, using elemental magic on bursts maybe. Fire off a solid fusion or light chain with a club/staff/H2H closer and they just fold on you, especially if you time a nice tier Fire spell on them afterwards if they don't go down right away.

RAIST5150 commented 2 years ago

Some more info would still be needed. For instance, what setting are you using for damage calculations? I ask becouse since you mentioned your BLM army is Lvl 75, it wouldnt be out of the question to expect said setting to be using era values.

Another thing to note about sky pots, just to add to the conversation. I just nuked several times with thunder IV in retail said pots with a lvl 99 blm/rdm with (very shitty) lvl 75 gear and was hitting for about 400 dmg.

After xiweb/ashita/client were all updated to Feb Retail tonight, (2/10/22) ran out to sky for a comparison:

On 99BLM/WHM Hume. Thunder4/slept/aspired the same pot on a rotation, darksday, no weather.

No gear affected by day/weather/moon... just some odd INT/MAB pieces... strongest pieces were Aquilo's ring and moldy earring (really need to upgrade some stuff). Started with Jupiter's staff--no magic enhancing grip (mythril+1, which gives +2 to STR/VIT/ACC)

Started with no armor, showing 133 INT (capped merits) then swapped in gear to step up the output.

No armor: 304

Add lvl 78 Teal set: 342

Swap in i117 wayfarer set: 501

Swap in i117 eminent staff: 590

Swap in i119 Arasy staff: 617

Turned around and smacked it with that staff for 928, and then Ayame took it out with Kasha.

Xaver-DaRed commented 1 month ago

This wasnt an actual issue. Pots be pots.