Open Schaedelschaden opened 1 year ago
Bumping this as I was looking into how to implement this but am lacking some info if anyone is willing to help out.
Somethings I am having trouble finding concerning the calculations:
This seems to be at least partially implemented on Wings codebase on further inspection.
My current understanding of it is that it is a unique damage bonus against an ecosystem and reduction to DT when taking taking damage from that ecosystem. This damage would not be part of the normal -50% cap. I believe, but cannot back up with testing, that DT is applied first then any further damage reduction bonuses are applied multiplicatively.
I can test Killer Instinct with a Circle effect on retail and see if they overwrite each other.
Describe the feature
https://www.bg-wiki.com/ffxi/Ancient_Circle (DRG) https://www.bg-wiki.com/ffxi/Arcane_Circle (DRK) https://www.bg-wiki.com/ffxi/Holy_Circle (PLD) https://www.bg-wiki.com/ffxi/Warding_Circle (SAM)
All of the above effects generate two additional bonuses beyond their original "Killer effect" bonus.
https://www.bg-wiki.com/ffxi/Killer_Instinct (BST/Pets)
Killer instinct states that:
This feature would require both core and LUA work to be applied across all white, weaponskill, and magical damage systems.
Referenced TODO PR's:
2789 (Holy Circle)
2847 (Holy Circle)
3138 (Arcane Circle)