[x] I have specified what branch this happens on branch: base
There are multiple issues with this fight, the most pressing being the positioning of the pots on bcnm entry - They're all near the zone in spot instead of on their pedestals, so they aggro freshly zoned, unbuffed, players with ga spells.
Moving them is easy enough from the mob spawn points sql, but that introduces a secondary issue (possibly related to navmesh? despot dolls in sky behave this way) where its difficult to get them to aggro at all, best i've gotten when the position is fixed is 2/4 to aggro me. They Should all have a "shared aggro" on initial aggro/hit as per retail bcnm enmity. as in you hit one, get aggroed by one, and they all come and join. This is different than "linking" (though that would be a quick n dirty fix, as this mob group is unique.)
the only other thing wrong is that two are supposed to be rdm and 2x blm, currently they're all blms. They also have some really bad spell logic and continually cast spikes though their previous cast hasn't worn off (this is seen across most if not all mobs though).
fwiw I have the new navmesh updates but the issue was present before and after I got the update.
-- When Angels Fall
INSERT INTO `mob_spawn_points` VALUES (16921011,'Ixzdei','Ix\'zdei',24,418.254,-0.500,428.260,188);
INSERT INTO `mob_spawn_points` VALUES (16921012,'Ixzdei','Ix\'zdei',24,416.004,-0.500,427.946,202);
INSERT INTO `mob_spawn_points` VALUES (16921013,'Ixzdei','Ix\'zdei',24,419.686,-0.500,416.687,217);
INSERT INTO `mob_spawn_points` VALUES (16921014,'Ixzdei','Ix\'zdei',24,418.618,-0.500,416.807,217);
There are multiple issues with this fight, the most pressing being the positioning of the pots on bcnm entry - They're all near the zone in spot instead of on their pedestals, so they aggro freshly zoned, unbuffed, players with ga spells.
Moving them is easy enough from the mob spawn points sql, but that introduces a secondary issue (possibly related to navmesh? despot dolls in sky behave this way) where its difficult to get them to aggro at all, best i've gotten when the position is fixed is 2/4 to aggro me. They Should all have a "shared aggro" on initial aggro/hit as per retail bcnm enmity. as in you hit one, get aggroed by one, and they all come and join. This is different than "linking" (though that would be a quick n dirty fix, as this mob group is unique.)
the only other thing wrong is that two are supposed to be rdm and 2x blm, currently they're all blms. They also have some really bad spell logic and continually cast spikes though their previous cast hasn't worn off (this is seen across most if not all mobs though).
fwiw I have the new navmesh updates but the issue was present before and after I got the update.
^ mobs in question