LandSandBoat / server

:sailboat: LandSandBoat - a server emulator for Final Fantasy XI
https://landsandboat.github.io/server/
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Ranged attacks immediately interrupted after target moves 25 yalms #809

Open ShiyoKozuki opened 3 years ago

ShiyoKozuki commented 3 years ago

Additional Information (Steps to reproduce/Expected behavior) : There should be no limit to how far you can shoot if you start shooting at 25 yalms, it's not like spells.

TeoTwawki commented 3 years ago

can personally confirm from retail: if I start a ranged attack while mob is in range, it will finish even if mob roams out of range

TeoTwawki commented 3 years ago

@ShiyoKozuki iirc isn't there also some problem with the coordinate check in general, as well?

ShiyoKozuki commented 3 years ago

What check?

Mozzy4Ever commented 3 years ago

Also a note: If the mob moves outside of 25', it should guarantee miss but still claim the mob.

zach2good commented 3 years ago

This all sounds incredibly easy to test on retail

TeoTwawki commented 3 years ago

Also a note: If the mob moves outside of 25', it should guarantee miss but still claim the mob.

not sure about that guarantee without checking vs a lv 1 bunny while stacking tons of racc, but I do know the distance function of racc will heavily nerf racc regardless since that will be waaaaay away from the sweet spot for any type of ranged weapon

ShiyoKozuki commented 3 years ago

2/2 misses with an ilvl boomerang against a lvl30 mob. I'd say it's acccurate.

TeoTwawki commented 3 years ago

-blinks-

thats not anywhere near a reasonable standard of checking. I'll do it. I've got a 119 thf than can spam ra whiel half afk

TeoTwawki commented 3 years ago

So I just now HIT a crawler from over 25. the attack landed with the mob at 27.2 away from me, so that always miss part is proven false and was the only doubt I had here. I also have a trail of bunnies on my that I missed on, still claimed them (and obviously the attack wasn't interrupted).

ShiyoKozuki commented 3 years ago

Floored, then? 20%?

TeoTwawki commented 3 years ago

likely, from distance modding acc

TeoTwawki commented 3 years ago

Confirmed via sharpshot, which removes the distance/sweet spot penalty - I can hit'em then.

TeoTwawki commented 1 year ago

It seems something has change or was missed since the oct 2021 testing, and new testing is being performed.

Had a similar situation where we found the rules seemed to be different for dungeons vs outdoors in regards to casting magic that lead to some confusion.