Open ShiyoKozuki opened 3 years ago
This isn't surprising will will likely not be fixed right away due to SE changing what boost even does and we have not updated.
And when we do 1st thing my own server will do is revert the change coz I hate modern retail boost effect. They stopped it from stacking up. its a single use now...and its based on your attack delay and increases your delay its just $#%^& $#^%# SONUVA #$% :sob:
Might be cool if you can choose which Boost you want for your server like the "Adoulin WS changes" on/off.
Did we have a discussion somewhere about all of the opt-in things we wanted to shift out into modules?
Ah, only this far:
era/
era_cure_formula.lua
era_dynamis.lua
era_exp_tables.lua
era_genkai_quests.lua
era_high_level_mob_adjustments.lua
era_land_king_system.lua
era_magic_damage.lua
era_pre_nerf_monk_boost.lua
era_pre_nerf_ranger.lua
era_treasure_hunter_style.lua
Additional Information (Steps to reproduce/Expected behavior) : Only stacks once. https://github.com/LandSandBoat/server/blob/2dbae3a1d7e3de544670f35051620660d5f9205f/scripts/globals/abilities/chi_blast.lua#L18
Maybe set a var that +1's for every boost stack?
boost.lua:
Chi_blast.lua: