LandonJ218 / UnityTinkering

Beginner development in Unity
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Animations needed for player model. #2

Open LandonJ218 opened 6 years ago

LandonJ218 commented 6 years ago

Create / improve / or trigger animations for the player model including: Idle - this is in and playing by default; could be improved a little by not being so bouncy Running - this exists already, but needs to be set to trigger when the player is moving Swing - this animation exists, but needs to be improved and triggered with player input

The swing will be the same with either the sword or staff. With the sword, collision detection needs to be set up for an appropriate window within the animation. With the staff, a projectile will be created that will travel forward from the player and have it's own collision detection.

LandonJ218 commented 6 years ago

Merged and left some comments in review. One other addition, the equippable objects now have a slightly different structure. This will affect which collider should be enabled during the swing. The collider you should enable is a component of the SwordModel now, not it's parent (Sword).