LandonJ218 / UnityTinkering

Beginner development in Unity
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Enemy spawns / ai / hitbox #4

Open LandonJ218 opened 6 years ago

LandonJ218 commented 6 years ago

There is a 'blob / slime' enemy that has a movement animation and placeholder script attached. This can be used or a different 'enemy' can be created. The goal will be to spawn several enemies on the map at the beginning of the game that immediately move to attack the player. To attack the player, an animation starts when in proximity to the player that will deliver damage at the end of the animation only if the player is still within the designated proximity. The blob enemies in the game are shorter and therefore sit lower than the object(s) the player will use to attack with. There needs to be an invisible collider to detect when the player successfully lands an attack on enemies.