[ ] Randomize the value of template items when buying / selling in shops.
[ ] Randomize the mark up and mark down of shops.
Thoughts
Items
The value of template items can be changed by editing the UTI file (GFF format) and saving it in the override folder. The total cost is calculated as cost * markup / 100. (Substitute markdown when selling).
Here are my thoughts on item pricing. If we want something reasonable then just randomize between 50% - 200% of the base cost. If we want it to be more chaotic then randomize between 1 and 22000 (the highest item value).
Shops
The MarkUp and MarkDown values of a shop can be changed by editing the shop's UTM file (GFF format) in the module's _s.rim file.
Here are my thoughts on adjusting these values. These values should probably be linked together so the buy price is never lower than the sell price. However, there are already methods of generating infinite credits.
Thoughts
Items The value of template items can be changed by editing the UTI file (GFF format) and saving it in the override folder. The total cost is calculated as cost * markup / 100. (Substitute markdown when selling).
Here are my thoughts on item pricing. If we want something reasonable then just randomize between 50% - 200% of the base cost. If we want it to be more chaotic then randomize between 1 and 22000 (the highest item value).
Shops The MarkUp and MarkDown values of a shop can be changed by editing the shop's UTM file (GFF format) in the module's _s.rim file.
Here are my thoughts on adjusting these values. These values should probably be linked together so the buy price is never lower than the sell price. However, there are already methods of generating infinite credits.