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LaneDibello
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Kotor-Randomizer
The Kotor Randomizer. A randomizer for Star Wars: Knights of the Old Republic. Intended for challenge runs and general fun.
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Module randomization broken if module form isn't instantiated
#17
glasnonck
closed
3 years ago
0
Generate spoiler logs for Items, Models, and Modules.
#16
glasnonck
closed
3 years ago
0
Implemented and tested Party Randomization
#15
LaneDibello
closed
3 years ago
0
Implemented and Tested Polymorph mode.
#14
LaneDibello
closed
3 years ago
0
Vulkar spice lab lz
#13
LaneDibello
closed
3 years ago
0
Text rando
#12
LaneDibello
closed
3 years ago
0
Replaced referenece to GFF with GFF_old
#11
LaneDibello
closed
3 years ago
0
Add additional sound randomization options.
#10
LaneDibello
opened
3 years ago
5
Allows Mystery Box to be accessed multiple times
#9
LaneDibello
closed
3 years ago
0
Do not randomize invisible placeable models.
#8
glasnonck
closed
3 years ago
1
Optionally output a spoiler log, both for qol and debug purposes.
#7
LaneDibello
closed
3 years ago
4
Add an option to omit the end credits music
#6
glasnonck
closed
3 years ago
1
Add a loading zone for the unused vulkar spice lab
#5
glasnonck
closed
3 years ago
1
Unlock some doors and enable the hanger elevator.
#4
glasnonck
closed
3 years ago
2
Verify randomized module reachability
#3
glasnonck
closed
3 years ago
3
Major refactor of KIO and Randomizer
#2
glasnonck
closed
3 years ago
0
Fixed issue with writing 2DA files
#1
glasnonck
closed
3 years ago
0
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