Unable to join any backing server because the server is in journey mode, but the character is not. The client disconnect should be the first disconnect message instead of the generic "Failed to connect to a server" message.
[23:32:15] [netty-worker-2/INFO] [Terre] [org.lanternpowered.terre.impl.network.backend.ServerPlayConnectionHandler.handle(ServerPlayConnectionHandler.kt:65)]: Got disconnect: DisconnectPacket(reason=LocalizedText(key=Net.PlayerIsNotCreativeAndWorldIsCreative, substitutions=))
[23:32:15] [netty-worker-2/DEBUG] [Terre] [org.lanternpowered.terre.impl.network.Connection.exceptionCaught(Connection.kt:229)]: A netty connection error occurred
java.net.SocketException: Connection reset
at sun.nio.ch.SocketChannelImpl.throwConnectionReset(SocketChannelImpl.java:394) ~[?:?]
at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:426) ~[?:?]
at io.netty.buffer.PooledByteBuf.setBytes(PooledByteBuf.java:259) ~[netty-buffer-4.1.86.Final.jar:4.1.86.Final]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:1132) ~[netty-buffer-4.1.86.Final.jar:4.1.86.Final]
at io.netty.buffer.WrappedByteBuf.writeBytes(WrappedByteBuf.java:821) ~[netty-buffer-4.1.86.Final.jar:4.1.86.Final]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:357) ~[netty-transport-4.1.86.Final.jar:4.1.86.Final]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:151) ~[netty-transport-4.1.86.Final.jar:4.1.86.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:788) ~[netty-transport-4.1.86.Final.jar:4.1.86.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:724) ~[netty-transport-4.1.86.Final.jar:4.1.86.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:650) ~[netty-transport-4.1.86.Final.jar:4.1.86.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:562) ~[netty-transport-4.1.86.Final.jar:4.1.86.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) ~[netty-common-4.1.86.Final.jar:4.1.86.Final]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[netty-common-4.1.86.Final.jar:4.1.86.Final]
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) ~[netty-common-4.1.86.Final.jar:4.1.86.Final]```
Unable to join any backing server because the server is in journey mode, but the character is not. The client disconnect should be the first disconnect message instead of the generic "Failed to connect to a server" message.