Closed GoogleCodeExporter closed 8 years ago
I think it is impossible because of restrictions of ScaleForm.
Original comment by m.schedr...@gmail.com
on 23 Nov 2012 at 7:08
BattleLog is already exported, so any ui could just use that output stream.
Would be a bonus if it could be done in one step using LocalConnection though.
Minimap, I thought it would be possible since it doesn't feed back any data (
no input, just graphical output ). So any data to be fed to GfxMinimap could
probably be piped to another player instance, but I think you couldn't
instantiate the GfxMinimap class in another player due to not having the
sdk/license?
Then I thought, the main viewport could perhaps be changed to span multiple
monitors after which the minimap could be positioned on one screen? This I
think would be the best option, as it would also make moving other elements
around much easier since you already have the canvas spanning multiple monitors.
There is a lot of ScaleForm HUD info to be found, but almost exclusively for
UDK, not BigWorld. I think there would be no difference in implementation
though?
About scaleform hud GfxMinimap ->
http://forums.epicgames.com/threads/744605-Multiplayer-HUD-s-with-Scaleform-SOLV
ED?p=27648855&viewfull=1#post27648855
Original comment by marvin.w...@gmail.com
on 26 Nov 2012 at 11:45
Disregard about scaleform hud link, was still editing comment but pressed
submit on accident. Think the rest is pretty much correct though, at least it
explains why i thought it should be possible.
Original comment by marvin.w...@gmail.com
on 26 Nov 2012 at 11:51
Again, this is impossible:
http://gameware.autodesk.com/documents/gfx_4.0_flash_support.pdf
LocalConnection 6 No
LocalConnection allowDomain 7 No
LocalConnection allowInsecureDomain 7 No
LocalConnection close 6 No
LocalConnection connect 6 No
LocalConnection domain 6 No
LocalConnection onStatus 6 No
LocalConnection send 6 No
If you still think this is possible, please provide working example.
Original comment by m.schedr...@gmail.com
on 11 Dec 2012 at 9:51
Original issue reported on code.google.com by
marvin.w...@gmail.com
on 23 Nov 2012 at 7:04