Can you add a feature to the Divinity Mod Manager that checks for mods in the workshop folder compatible with DE but that don't exist in the Documents folder, reports that, and give you the ability to copy them there? NOTE: some mods in the workshop folder won't be DE mods, and shouldn't be copied. Right now, you have to manually copy them, and be careful to not copy ones for Classic. I've unsubscribed to all the classic ones so now I can just copy them all without an issue, but it would be nice for the Mod Manager to handle this automatically (at least until the bug with the game gets fixed).
Sometimes mods aren't copied from the workshop folder to the Documents folder. There are a few issues posted about this:
https://steamcommunity.com/app/435150/discussions/0/1742220359680388521/ https://steamcommunity.com/app/435150/discussions/0/2590022385670707779/ https://steamcommunity.com/app/435150/discussions/0/3159763879064256593/ https://www.reddit.com/r/DivinityOriginalSin/comments/7i4ch7/workshop_mods_not_working/
Can you add a feature to the Divinity Mod Manager that checks for mods in the workshop folder compatible with DE but that don't exist in the Documents folder, reports that, and give you the ability to copy them there? NOTE: some mods in the workshop folder won't be DE mods, and shouldn't be copied. Right now, you have to manually copy them, and be careful to not copy ones for Classic. I've unsubscribed to all the classic ones so now I can just copy them all without an issue, but it would be nice for the Mod Manager to handle this automatically (at least until the bug with the game gets fixed).
Thanks!