Open FahriBilici opened 1 year ago
Installing DotNet 4.7.2 through winetricks allows the UI to start.
Setting BG3's game and bin path will start the lookup, but fail on the PlayerProfiles and GMCampaigns lookup - as it assumes them to be in C:\users\[username]\AppData\Local\Larian Studios\Baldur's Gate 3
- which is not the case if you start the ModManager in its own prefix.
Is it possible to overwrite the default lookup path for PlayerProfiles and GMCampaigns?
I tried installing dotnet but it doesn't seem to work. I try to launch it through wine and it doesn't launch
Make sure 472 actually fully installed. try running again, and look at the last dozen or so lines of output. It'll either say that it's already installed, or that it failed somewhere. You may need to install dotnet40 and dotnet45 using an older version of wine(5.x or maybe 6.x), then bump back up to 7 to get dotnet472 as well as set the winver to something more modern.
d3dcompiler_47 has also shown to be a helpful verb to add via proton/winetricks.
On deck, I got the Mod Manager to open and recognize mods. Reading #12 helped.
I used Bottles to set up a new prefix (I selected "Application" when it asked what type), installed d3dcomplier_47
first, then dotnet472
which pulled in a bunch of other dot net dependancies automatically (previous versions of dotnet basically).
Then I extracted the latest release of BG3MM (version 1.0.9.4
at the time of writing) to the C:\ drive of the bottle prefix.
Since bottles is a flatpak, I went into flatseal (another flatpak app that lets us manage permissions for flatpak apps) and added an override for /home/deck/.steam/steam/steamapps/
under "other files" in the "Filesystem" category. This ensures that anything run by bottles can access my steam games' folders. (Make sure to close bottles first to apply these changes (idk if this is necessary, but it doesn't hurt))
Then, create a symbolic link from from the app data directory from games compatdata folder to the app data directory in the bottle prefix. This is because the game does not allow selecting a custom path for the AppData location and will instead try to read it's own folder.
Then I just started bottles again, and ran the BG3ModManager.exe
file from c:\BG3ModManager_Latest
. The program asks for a directory, with no context at all. I just selected the BG3ModManager_Latest
folder itself. Then, go into settings and set the paths as explained in #12. Make sure to save. After that close the program and reopen it. It should no longer ask for any folders, the settings should have saved, and any mods you add in the Mods folder (should be /home/deck/.steam/steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/Mods/
for those of us why installed to internal SSD) should show up.
I haven't actually tried using the mod manager for anything else, or even run the game modded though. But UI seems fine? And it shows me the .pak files I dropped in the mods folder.
Hopefully this helps someone.
Same experience as @null-von-sushi. symlink is a nice workaround for separate prefixes. I've been modding using this approach for 7 days without any real issues.
The .net UI sometimes flickers heavily when dragging and dropping items on Gnome Wayland. Does someone know of a workaround?
PS.: Remember to hit "Export modlist" after adding/removing mods to make the changes effective.
The flickering only happens to me when using wine/proton 8.x, on 7.x it's not an issue. I'm unsure what changed between those
On Thu, Aug 24, 2023, 1:05 PM Mershl @.***> wrote:
Same experience as @null-von-sushi https://github.com/null-von-sushi. symlink is a nice workaround for separate prefixes. I've been modding using this approach for 7 days without any real issues.
The .net UI sometimes flickers heavily when dragging and dropping items on Gnome Wayland. Does someone know of a workaround?
PS.: Remember to hit "Export modlist" after adding/removing mods to make the changes effective.
— Reply to this email directly, view it on GitHub https://github.com/LaughingLeader/BG3ModManager/issues/10#issuecomment-1692180777, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABG77I4S3QGUSI73UHWIG4TXW6JW5ANCNFSM6AAAAAAWTKHVSI . You are receiving this because you commented.Message ID: @.***>
BG3 Mod Manager Version
1.0.7.1
BG3 Game Version
update 18
Bug Summary
I tried to run it with proton versions but it doesnt work. is there any alternative way?
Links
No response