Closed ZiotecH closed 1 year ago
It looks like you tried to import a zip?
Can you enable the log and restart the program? Settings -> Preferences -> Advanced -> Enable Mod Manager Logs. Then attach the log that appears in the _Logs folder, next to the mod manager exe. Also check that your Mods folder actually has paks in it (the first shortcut in the Shortcuts section at the top).
[MainWindowViewModel.cs:ImportOrderZipFileAsync(3236)] Error extracting package: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at DivinityModManager.ViewModels.MainWindowViewModel.<ImportGenericArchiveAsync>d__428.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at DivinityModManager.ViewModels.MainWindowViewModel.<ImportOrderZipFileAsync>d__429.MoveNext()
[MainWindow.xaml.cs:AlertBar_Show(428)] Error extracting archive (check the log): An item with the same key has already been added.
[MainWindowViewModel.cs:OnMainProgressComplete(2954)] Main progress is complete.
All .pak files are still located in [...]\AppData\Local\Larian Studios\Baldur's Gate 3\Mods.
modsettings.lsx now only contains GustavDev, though that is very likely due to user error.
No mods show up in the manager, at all.
The snippet of a log you posted doesn't really explain why your mod lists would be completely empty, but it's possible you have duplicate mods with the same UUID, so try moving your paks out of the folder, and leave 1 in, to see if it gets detected.
At the time of writing that was the only entry into the log apart from saving settings.json.
Removing mods does not change the behaviour of the application, it's still empty.
I noticed the settings contained incorrect formatting for the paths ("/" instead of "\"), however since Windows generally allows for unix-style paths I doubt that affects anything. Having changed the paths to use backslashes does indeed not fix the issue, so unlikely the cause of the issue.
[MainWindow.xaml.cs:AlertBar_Show(428)] Saved settings to 'C:\Programs\BG3MM\Data\settings.json'.
[MainWindowViewModel.cs:ImportOrderZipFileAsync(3236)] Error extracting package: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at DivinityModManager.ViewModels.MainWindowViewModel.<ImportGenericArchiveAsync>d__428.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at DivinityModManager.ViewModels.MainWindowViewModel.<ImportOrderZipFileAsync>d__429.MoveNext()
[MainWindow.xaml.cs:AlertBar_Show(428)] Error extracting archive (check the log): An item with the same key has already been added.
[MainWindowViewModel.cs:OnMainProgressComplete(2954)] Main progress is complete.
[MainWindowViewModel.cs:LoadModOrder(1998)] Loading mod order 'New1'.
[MainWindowViewModel.cs:LoadModOrder(2071)] Missing mods: ImprovedUI;1. BetterMap;2. 5eSpells;3. 5eSpellsOriginalOther;4. 5E_Tweaks;5. BagsBagsBags;6. BetterHotbar419;7. Complete Spell Rebalance;8. Scorching Ray and Magic Missile Revert;9. Valkrana's Spellbook;10. featsextra;11. Animate Dead++;12. Permanent Undead;13. Animate Dead++ Permanent+Corpses Addon;14. Warcaster;15. NoInspCap;16. noRestFindFamiliar;17. Eldritch Adept Feat;18. FireSurfaceBoost;19. True Initiative;20. Wildform_Rituals;21. Resurrect Anyone;22. Ritual Misty Step;23. ShortRestTweaks;24. MetamagicExtended;25. InvisibilityExtended;26. NPCs Dont Flee From Summons;27. EyesOfTheBeholder;28. AbberationEyes;29. DruidWildShapeOverhaul;30. NoConcentrationDarkness;31. NoConcentrationDetectThoughts;32. NoConcentrationFog;33. Horns of Faerûn;34. Tav's Hairpack;35. Dice Set Expansion;36. JohnZyxx's Galaxy Dice Set;37. JohnZyxx's Astral Sea Dice;38. Aetherial Sea
[MainWindowViewModel.cs:.ctor(4907)] Successfully loaded order New1.
[MainWindowViewModel.cs:LoadModOrder(1998)] Loading mod order 'Current'.
[MainWindowViewModel.cs:LoadModOrder(2071)] Missing mods: ImprovedUI;1. BetterMap;2. 5eSpells;3. 5eSpellsOriginalOther;4. 5E_Tweaks;5. BagsBagsBags;6. BetterHotbar419;7. Complete Spell Rebalance;8. Scorching Ray and Magic Missile Revert;9. Valkrana's Spellbook;10. featsextra;11. Animate Dead++;12. Permanent Undead;13. Animate Dead++ Permanent+Corpses Addon;14. Warcaster;15. NoInspCap;16. noRestFindFamiliar;17. Eldritch Adept Feat;18. FireSurfaceBoost;19. True Initiative;20. Wildform_Rituals;21. Resurrect Anyone;22. Ritual Misty Step;23. ShortRestTweaks;24. MetamagicExtended;25. InvisibilityExtended;26. NPCs Dont Flee From Summons;27. EyesOfTheBeholder;28. AbberationEyes;29. DruidWildShapeOverhaul;30. NoConcentrationDarkness;31. NoConcentrationDetectThoughts;32. NoConcentrationFog;33. Horns of Faerûn;34. Tav's Hairpack;35. Dice Set Expansion;36. JohnZyxx's Galaxy Dice Set;37. JohnZyxx's Astral Sea Dice;38. Aetherial Sea
[MainWindowViewModel.cs:.ctor(4907)] Successfully loaded order Current.
[MainWindowViewModel.cs:ImportOrderFromFile(3700)] Loading order from 'C:\Programs\BG3MM\Orders\New1.json'.
[MainWindowViewModel.cs:ImportOrderFromFile(3704)] Imported mod order:
ImprovedUI
BetterMap
5eSpells
5eSpellsOriginalOther
5E_Tweaks
BagsBagsBags
BetterHotbar419
Complete Spell Rebalance
Scorching Ray and Magic Missile Revert
Valkrana's Spellbook
featsextra
Animate Dead++
Permanent Undead
Animate Dead++ Permanent+Corpses Addon
Warcaster
NoInspCap
noRestFindFamiliar
Eldritch Adept Feat
FireSurfaceBoost
True Initiative
Wildform_Rituals
Resurrect Anyone
Ritual Misty Step
ShortRestTweaks
MetamagicExtended
InvisibilityExtended
NPCs Dont Flee From Summons
EyesOfTheBeholder
AbberationEyes
DruidWildShapeOverhaul
NoConcentrationDarkness
NoConcentrationDetectThoughts
NoConcentrationFog
Horns of Faerûn
Tav's Hairpack
Dice Set Expansion
JohnZyxx's Galaxy Dice Set
JohnZyxx's Astral Sea Dice
Aetherial Sea
[MainWindowViewModel.cs:BuildModOrderList(1773)] Profile order: ImprovedUI;BetterMap;5eSpells;5eSpellsOriginalOther;5E_Tweaks;BagsBagsBags;BetterHotbar419;Complete Spell Rebalance;Scorching Ray and Magic Missile Revert;Valkrana's Spellbook;featsextra;Animate Dead++;Permanent Undead;Animate Dead++ Permanent+Corpses Addon;Warcaster;NoInspCap;noRestFindFamiliar;Eldritch Adept Feat;FireSurfaceBoost;True Initiative;Wildform_Rituals;Resurrect Anyone;Ritual Misty Step;ShortRestTweaks;MetamagicExtended;InvisibilityExtended;NPCs Dont Flee From Summons;EyesOfTheBeholder;AbberationEyes;DruidWildShapeOverhaul;NoConcentrationDarkness;NoConcentrationDetectThoughts;NoConcentrationFog;Horns of Faerûn;Tav's Hairpack;Dice Set Expansion;JohnZyxx's Galaxy Dice Set;JohnZyxx's Astral Sea Dice;Aetherial Sea
[MainWindowViewModel.cs:BuildModOrderList(1788)] Setting next order index to [2/2].
[MainWindowViewModel.cs:LoadModOrder(1998)] Loading mod order ''.
[MainWindowViewModel.cs:LoadModOrder(2071)] Missing mods: ImprovedUI;1. BetterMap;2. 5eSpells;3. 5eSpellsOriginalOther;4. 5E_Tweaks;5. BagsBagsBags;6. BetterHotbar419;7. Complete Spell Rebalance;8. Scorching Ray and Magic Missile Revert;9. Valkrana's Spellbook;10. featsextra;11. Animate Dead++;12. Permanent Undead;13. Animate Dead++ Permanent+Corpses Addon;14. Warcaster;15. NoInspCap;16. noRestFindFamiliar;17. Eldritch Adept Feat;18. FireSurfaceBoost;19. True Initiative;20. Wildform_Rituals;21. Resurrect Anyone;22. Ritual Misty Step;23. ShortRestTweaks;24. MetamagicExtended;25. InvisibilityExtended;26. NPCs Dont Flee From Summons;27. EyesOfTheBeholder;28. AbberationEyes;29. DruidWildShapeOverhaul;30. NoConcentrationDarkness;31. NoConcentrationDetectThoughts;32. NoConcentrationFog;33. Horns of Faerûn;34. Tav's Hairpack;35. Dice Set Expansion;36. JohnZyxx's Galaxy Dice Set;37. JohnZyxx's Astral Sea Dice;38. Aetherial Sea
[MainWindowViewModel.cs:LoadModOrder(1998)] Loading mod order ''.
[MainWindowViewModel.cs:LoadModOrder(2071)] Missing mods: ImprovedUI;1. BetterMap;2. 5eSpells;3. 5eSpellsOriginalOther;4. 5E_Tweaks;5. BagsBagsBags;6. BetterHotbar419;7. Complete Spell Rebalance;8. Scorching Ray and Magic Missile Revert;9. Valkrana's Spellbook;10. featsextra;11. Animate Dead++;12. Permanent Undead;13. Animate Dead++ Permanent+Corpses Addon;14. Warcaster;15. NoInspCap;16. noRestFindFamiliar;17. Eldritch Adept Feat;18. FireSurfaceBoost;19. True Initiative;20. Wildform_Rituals;21. Resurrect Anyone;22. Ritual Misty Step;23. ShortRestTweaks;24. MetamagicExtended;25. InvisibilityExtended;26. NPCs Dont Flee From Summons;27. EyesOfTheBeholder;28. AbberationEyes;29. DruidWildShapeOverhaul;30. NoConcentrationDarkness;31. NoConcentrationDetectThoughts;32. NoConcentrationFog;33. Horns of Faerûn;34. Tav's Hairpack;35. Dice Set Expansion;36. JohnZyxx's Galaxy Dice Set;37. JohnZyxx's Astral Sea Dice;38. Aetherial Sea
[MainWindowViewModel.cs:.ctor(4907)] Successfully loaded order .
[MainWindowViewModel.cs:LoadModOrder(1998)] Loading mod order 'New1'.
[MainWindowViewModel.cs:LoadModOrder(2071)] Missing mods: ImprovedUI;1. BetterMap;2. 5eSpells;3. 5eSpellsOriginalOther;4. 5E_Tweaks;5. BagsBagsBags;6. BetterHotbar419;7. Complete Spell Rebalance;8. Scorching Ray and Magic Missile Revert;9. Valkrana's Spellbook;10. featsextra;11. Animate Dead++;12. Permanent Undead;13. Animate Dead++ Permanent+Corpses Addon;14. Warcaster;15. NoInspCap;16. noRestFindFamiliar;17. Eldritch Adept Feat;18. FireSurfaceBoost;19. True Initiative;20. Wildform_Rituals;21. Resurrect Anyone;22. Ritual Misty Step;23. ShortRestTweaks;24. MetamagicExtended;25. InvisibilityExtended;26. NPCs Dont Flee From Summons;27. EyesOfTheBeholder;28. AbberationEyes;29. DruidWildShapeOverhaul;30. NoConcentrationDarkness;31. NoConcentrationDetectThoughts;32. NoConcentrationFog;33. Horns of Faerûn;34. Tav's Hairpack;35. Dice Set Expansion;36. JohnZyxx's Galaxy Dice Set;37. JohnZyxx's Astral Sea Dice;38. Aetherial Sea
[MainWindowViewModel.cs:.ctor(4907)] Successfully loaded order New1.
[MainWindowViewModel.cs:RefreshAsync(2319)] Refreshing data asynchronously...
[MainWindowViewModel.cs:LoadModsAsync(1609)] GameDataPath is 'C:/SteamLibrary/steamapps/common/Baldurs Gate 3/Data'.
[DivinityModDataLoader.cs:LoadModFromModInfo(2027)] Added base mod: Name(DiceSet_01) UUID(e842840a-2449-588c-b0c4-22122cfce31b) Author() Version(36028797018963968)
[DivinityModDataLoader.cs:LoadModFromModInfo(2027)] Added base mod: Name(DiceSet_02) UUID(b176a0ac-d79f-ed9d-5a87-5c2c80874e10) Author() Version(36028797018963968)
[DivinityModDataLoader.cs:LoadModFromModInfo(2027)] Added base mod: Name(DiceSet_03) UUID(e0a4d990-7b9b-8fa9-d7c6-04017c6cf5b1) Author() Version(36028797018963968)
[DivinityModDataLoader.cs:LoadModFromModInfo(2027)] Added base mod: Name(GustavDev) UUID(28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8) Author() Version(144116047072960618)
[DivinityModDataLoader.cs:LoadModFromModInfo(2027)] Added base mod: Name(Gustav) UUID(991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1) Author() Version(36029301681017806)
[DivinityModDataLoader.cs:LoadModFromModInfo(2027)] Added base mod: Name(Shared) UUID(ed539163-bb70-431b-96a7-f5b2eda5376b) Author() Version(36029297386049870)
[DivinityModDataLoader.cs:LoadModFromModInfo(2027)] Added base mod: Name(SharedDev) UUID(3d0c5ff8-c95d-c907-ff3e-34b204f1c630) Author() Version(36028797022605430)
[DivinityModDataLoader.cs:LoadBuiltinModsAsync(2067)] Took 0.00 seconds(s) to load builtin mods.
[MainWindowViewModel.cs:LoadModsAsync(1618)] Loading mod projects from 'C:/SteamLibrary/steamapps/common/Baldurs Gate 3/Data\Mods'.
[DivinityModDataLoader.cs:LoadEditorProjectsAsync(391)] Took 0.00 seconds(s) to load editor mods.
[MainWindowViewModel.cs:LoadModsAsync(1648)] Loading mods from 'C:\Users\[redacted]\AppData\Local\Larian Studios\Baldur's Gate 3\Mods'.
[MainWindowViewModel.cs:RunTask(1589)] Error awaiting task:
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
at DivinityModManager.Util.DivinityModDataLoader.<LoadModPackageDataAsync>d__33.MoveNext() in G:\Projects\VisualStudio\BG3ModManager\DivinityModManagerCore\Util\DivinityModDataLoader.cs:line 634
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at DivinityModManager.ViewModels.MainWindowViewModel.<RunTask>d__395`1.MoveNext()
[MainWindowViewModel.cs:LoadModsAsync(1661)] Loaded '10' mods.
[MainWindowViewModel.cs:LoadProfilesAsync(1701)] Loading profiles from 'C:\Users\[redacted]\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles'.
[MainWindowViewModel.cs:LoadProfilesAsync(1704)] Loaded '1' profiles.
[MainWindowViewModel.cs:LoadProfilesAsync(1707)] Public | 9187f992-cae9-aa4c-c8d7-3dd96bc69fc2
[DivinityModDataLoader.cs:GetSelectedProfileUUIDAsync(1234)] Loading playerprofiles at 'C:\Users\[redacted]\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\playerprofiles8.lsf'
[DivinityModDataLoader.cs:GetSelectedProfileUUIDAsync(1242)] ActiveProfile | '9187f992-cae9-aa4c-c8d7-3dd96bc69fc2'
[MainWindowViewModel.cs:LoadExternalLoadOrdersAsync(2532)] Attempting to load saved load orders from 'C:\Programs\BG3MM\Orders'.
[MainWindowViewModel.cs:RefreshAsync(2371)] 1 saved load orders found.
[MainWindowViewModel.cs:LoadAppConfig(4475)] Loading resources from 'C:\Programs\BG3MM\Resources'
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(GustavDev) UUID(28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(Gustav) UUID(991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(GustavDev) UUID(28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(Shared) UUID(ed539163-bb70-431b-96a7-f5b2eda5376b)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(SharedDev) UUID(3d0c5ff8-c95d-c907-ff3e-34b204f1c630)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(FW3) UUID(e5c9077e-1fca-4f24-b55d-464f512c98a8)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(Engine) UUID(9dff4c3b-fda7-43de-a763-ce1383039999)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(Game) UUID(Game)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(DiceSet_01) UUID(e842840a-2449-588c-b0c4-22122cfce31b)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(DiceSet_02) UUID(b176a0ac-d79f-ed9d-5a87-5c2c80874e10)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(DiceSet_03) UUID(e0a4d990-7b9b-8fa9-d7c6-04017c6cf5b1)
[MainWindowViewModel.cs:BuildModOrderList(1757)] UUID 28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8 is missing from the profile's active mod list.
[MainWindowViewModel.cs:BuildModOrderList(1773)] Profile order:
[MainWindowViewModel.cs:BuildModOrderList(1788)] Setting next order index to [1/1].
[MainWindowViewModel.cs:LoadModOrder(1998)] Loading mod order 'New1'.
[MainWindowViewModel.cs:LoadModOrder(2071)] Missing mods: ImprovedUI;1. BetterMap;2. 5eSpells;3. 5eSpellsOriginalOther;4. 5E_Tweaks;5. BagsBagsBags;6. BetterHotbar419;7. Complete Spell Rebalance;8. Scorching Ray and Magic Missile Revert;9. Valkrana's Spellbook;10. featsextra;11. Animate Dead++;12. Permanent Undead;13. Animate Dead++ Permanent+Corpses Addon;14. Warcaster;15. NoInspCap;16. noRestFindFamiliar;17. Eldritch Adept Feat;18. FireSurfaceBoost;19. True Initiative;20. Wildform_Rituals;21. Resurrect Anyone;22. Ritual Misty Step;23. ShortRestTweaks;24. MetamagicExtended;25. InvisibilityExtended;26. NPCs Dont Flee From Summons;27. EyesOfTheBeholder;28. AbberationEyes;29. DruidWildShapeOverhaul;30. NoConcentrationDarkness;31. NoConcentrationDetectThoughts;32. NoConcentrationFog;33. Horns of Faerûn;34. Tav's Hairpack;35. Dice Set Expansion;36. JohnZyxx's Galaxy Dice Set;37. JohnZyxx's Astral Sea Dice;38. Aetherial Sea
[MainWindowViewModel.cs:RefreshAsync(2459)] Setting selected adventure mod.
[MainWindowViewModel.cs:RefreshAsync(2485)] Finalizing refresh operation.
[MainWindowViewModel.cs:OnMainProgressComplete(2954)] Main progress is complete.
[MainWindowViewModel.cs:RefreshAsync(2494)] Loading extender settings.
[MainWindowViewModel.cs:LoadExtenderSettingsAsync(633)] Checking for latest DWrite.dll release at 'https://github.com/Norbyte/bg3se'.
[MainWindowViewModel.cs:LoadExtenderSettingsAsync(660)] Script Extender latest release url found: https://github.com/Norbyte/bg3se/releases/download/updater-v1/BG3SE-Updater-wConsole-v1.zip
[MainWindowViewModel.cs:LoadExtenderSettingsAsync(690)] Loaded extender settings from 'C:\SteamLibrary\steamapps\common\Baldurs Gate 3\bin\ScriptExtenderSettings.json'.
[MainWindowViewModel.cs:LoadExtenderSettingsAsync(701)] Looking for Script Extender at 'C:\SteamLibrary\steamapps\common\Baldurs Gate 3\bin\DWrite.dll'.
[MainWindowViewModel.cs:LoadExtenderSettingsAsync(704)] Checking DWrite.dll for Script Extender ASCII bytes.
[MainWindowViewModel.cs:LoadExtenderSettingsAsync(711)] Found the Extender at 'C:\SteamLibrary\steamapps\common\Baldurs Gate 3\bin\DWrite.dll'.
Mine is also having this exact problem and I have no idea why.
The issue is here:
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
at DivinityModManager.Util.DivinityModDataLoader.<LoadModPackageDataAsync>d__33.MoveNext() in G:\Projects\VisualStudio\BG3ModManager\DivinityModManagerCore\Util\DivinityModDataLoader.cs:line 634
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at DivinityModManager.ViewModels.MainWindowViewModel.<RunTask>d__395`1.MoveNext()
You're getting an error when it's loading mods, which then prevents it from continuing. It looks like you edited Resources/IgnoredMods.json
? The issue is duplicate mod entries:
var builtinMods = DivinityApp.IgnoredMods.ToDictionary(x => x.Folder, x => x);
We can see that in the log here:
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(GustavDev) UUID(28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(Gustav) UUID(991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1)
[MainWindowViewModel.cs:LoadAppConfig(4582)] Ignored mod added: Name(GustavDev) UUID(28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8)
2 entries for GustavDev
.
I've added some safeguards to prevent duplicate IgnoredMods being an issue. In the meantime, this can be fixed by editing the file as well to remove the duplicate GustavDev.
Can confirm that is indeed the issue. Removing the duplicate entry restores expected behaviour.
Operating System
BG3 Mod Manager Version
1.0.9.4
BG3 Game Version
4.1.1.3648072
Bug Summary
Upon refresh and/or restarting the application all mods are missing and any attempt to import them again results in an error claiming an item with the same key already exists.
Attempting to load a save causes a crash.
Image(s)
Links
No response