private static void OnLobbyCreated(long connect, long lobbyID)
{
GD.Print("OnLobbyCreated("+connect+", "+lobbyID+")"); // This never gets printed
}
public static void CreateLobby(Steam.LobbyType lobbyType, long maxMembers)
{
GD.Print("Creating Steam lobby..."); // This gets called
Steam.CreateLobby(lobbyType, maxMembers);
GD.Print("Sent Steam lobby creation request."); // So does this
}
Steam is initializing successfully and I have an app ID for my project (and I'm using it).
Other APIs such as grabbing an avatar work as expected.
I can't get the lobby_created signal to fire no matter what I do. What am I missing?
Steam is initializing successfully and I have an app ID for my project (and I'm using it).
Other APIs such as grabbing an avatar work as expected.