Closed SlejmUr closed 4 months ago
Thanks for the contribution, I really need to get through the remaining classes again, I've developed a relatively nice workflow to cross-reference the docs + the generated stubs with more common C# data types but there are some instances where I didn't follow it through yet due to changing workflows within the first batch.
No worries I didn't do it all of it since some might need change inside GodotSteam too since GameServer code is missing and other neat functions. (Like you cannot get the lobbyID when sending a LobbyUpdate, seems like GodotSteam forgot about that)
Some functions not have same type as it should be in c++ side. And chaning ulong in one place and changing it to long was confusing