LauraWebdev / GodotSteam_CSharpBindings

GodotSteam C# Bindings
MIT License
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Steam.ConnectP2P() wrong signature #35

Closed brogan89 closed 2 months ago

brogan89 commented 2 months ago

In the docs and in source remote_steam_id is a uint64, but the first parameter in the C# bindings is a string.

Docs: https://godotsteam.com/classes/networking_sockets/#connectp2p

Source: https://github.com/GodotSteam/GodotSteam/blob/401df7b70a1bd973fa98974d7ab32710e7461ff7/godotsteam.cpp#L4653