Closed brogan89 closed 2 months ago
In the docs and in source remote_steam_id is a uint64, but the first parameter in the C# bindings is a string.
remote_steam_id
Docs: https://godotsteam.com/classes/networking_sockets/#connectp2p
Source: https://github.com/GodotSteam/GodotSteam/blob/401df7b70a1bd973fa98974d7ab32710e7461ff7/godotsteam.cpp#L4653
In the docs and in source
remote_steam_id
is a uint64, but the first parameter in the C# bindings is a string.Docs: https://godotsteam.com/classes/networking_sockets/#connectp2p
Source: https://github.com/GodotSteam/GodotSteam/blob/401df7b70a1bd973fa98974d7ab32710e7461ff7/godotsteam.cpp#L4653